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Πέμπτη 27 Φεβρουαρίου 2014

Nintendo to axe online DS and Wii services

Nintendo to axe online DS and Wii services

Nintendo Wi-Fi Connection to close May 20

 Nintendo has announced it will terminate its Nintendo Wi-Fi Connection services worldwide in a matter of months.

 This means certain online services across the Nintendo DS, DSi and Wii consoles will no longer be available after May 20, including online play, leaderboards and matchmaking.


 The shutdown, set to take place on May 20, will affect all regions.

 While Wii U and 3DS software will not be affected due to their use of the Nintendo Network, Wii games accessed via Wii Mode on the Wii U will lose their online features following the termination.

Some online features will still be available, as listed below:
  • Internet Channel
  • Nintendo DS Browser
  • Nintendo DSi Browser
  • Nintendo DSi Shop
  • Nintendo Wi-Fi Connection Pay & Play
  • Wii Shop Channel
  • YouTube
A full list of affected titles can be found on the Nintendo website.

 Nintendo Wi-Fi Connection - Nintendo's answer to PSN and Xbox Live - was absorbed by the Nintendo Network when the 3DS was released in 2011.

 While the Wi-Fi Connection was a pared back, services-oriented platform, Nintendo Network introduced more social features with the arrival of the 3DS and Wii U platforms.


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Τετάρτη 26 Φεβρουαρίου 2014

Xbox One Patch Could Unlock GPU, But Will It Beat The PS4?

Xbox One Patch Could Unlock GPU,
But Will It Beat The PS4?



 The Xbox One GPU could be unlocked with a possible patch, but would the performance increase be enough to rival the PlayStation 4?

 In a related report by The Inquisitr, Microsoft is considering selling a cheaper $399 console by removing the Xbox One disc drive and increasing the size of the hard drive. The idea would be to force gamers to purchase digital games but some analysts think that’s a bad business strategy at this time.

 A PS4, Xbox One hardware comparison shows the two consoles are almost identical in most respects. They both have a 1.6 GHz 8-core Jaguar CPU, 8 GB of memory, a 500GB HDD,Blu-ray drive, WiFi, HDMI ports, and USB 3.0. But Sony chose to go with a GPU with significantly more streaming processors and also higher bandwidth GDDR5 memory. Microsoft, on the other hand, chose to offset the GDDR3 bandwidth with the Xbox One eSRAM, which offers both high bandwidth and low latency in a 32MB package attached directly to the CPU and GPU via a SoC design.

 While discussing the differences can get quite technical, long story short is that the Xbox One GPU offers a max of 1.33 TeraFLOPS/s versus the PS4 GPU performance of 1.84 TeraFLOPS/s. Xbox One provides 68.3 GB/s and 102 GB/s of memory bandwidth, while the PS4 once again wins with 176 GB/s. In practice, what these hardware differences mean is lower resolutions, performance, and sometimes slight tweaks to certain effects.

 Call Of Duty: Ghosts was famously limited to 720p on the Xbox One while the PS4 was able to handle the full 1080p experience. More recently, it was proven there were major differences between the Tomb Raider: Definitive Edition for Xbox One and PS4.

 Unfortunately, it turned out to be an apples vs oranges comparison because two different studios did the ports and the Xbox One was framerate capped at 30 FPS while the PS4 was capped at 60 FPS. This means the average FPS results are useless for comparison, but the lowest, or minimum, framerate is another story. The Xbone posted 27 FPS while the PlayStation 4 was 32 FPS. Hands-on tests cite the Xbox One experience as being more consistent, leading some to wish their was an option on the PS4 version for a 30 FPS cap.


 Assuming this particular scene isn’t being bottlenecked by the CPU, this also allows us to compare the Xbox One GPU and PS4 GPU at a point where they are both under stress. Despite the PS4 theoretically being much faster on paper the minimum results don’t show the expected difference. This either means the Xbox One is performing better than expected or the Tomb Raider game is indeed CPU bottlenecked. Some also claim the Xbox One drops down to 900p for certain cutscenes, which would explain a lot. There’s also the potential for optimization issues with the PS4′s LibGNM API but some developers claim the Xbox One driver is still in need of work, as well.

 This also brings up the potential for a Xbox One patch that unlocks the GPU from the Kinect. Apparently, Microsoft currently demands that eight percent of the GPU is reserved for Kinect video and another two percent for Kinect voice. This means that when a game doesn’t use the Kinect at all about 10 percent of the Xbox One GPU is sitting idle. Worse, one industry insider named Pete Todd claims Microsoft purposefully chose to go with a cheaper/slower GPU because of the cost of the Kinect although they couldn’t have known Sony was shooting so high with the PS4 GPU.

 Although this Xbox One patch hasn’t been confirmed or denied by Microsoft, it’s been said that game developers have been clamoring for access to the unlocked potential of the GPU. What do you think Microsoft should do?
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 source: inquisitr.com

Κυριακή 23 Φεβρουαρίου 2014

Apple has Siri, and Microsoft is about to get Cortana

Apple has Siri, and Microsoft is about to get Cortana


Cortana Notebook is Microsoft's privacy control

 Microsoft has been in a state of "shut up and ship" with Windows Phone for more than a year now. While the company has released a few minor updates to Windows Phone 8, its feature set hasn’t changed significantly from when Microsoft first introduced the mobile OS in October 2012. The software giant refuses to discuss or acknowledge an upcoming update, Windows Phone 8.1, but a recent software development kit leak has highlighted the huge number of feature changes that will arrive in the coming months and put Windows Phone more on par with iOS and Android. One of the main feature additions is Cortana, a personal digital assistant named after Microsoft's Halo game series.

 Cortana first emerged after a Microsoft employee lost a phone running Windows Phone 8.1 last year. Sources familiar with Microsoft’s Windows Phone work have revealed to The Verge that Cortana will replace the built-in Bing search feature, which is currently launched through a dedicated hardware key, and acts as a digital assistant with a mix of Siri and Google Now functionality. We’re told that Cortana will take the form of a circular animated icon with the hue of your selected Windows Phone accent color, and will have a personality not dissimilar from Apple’s Siri. Cortana will animate when it’s speaking or thinking, and bounce around or frown with "emotion" depending on the queries involved. Cortana will be backed by data from services like Bing, Foursquare, and others to give it some of the contextual power of Google Now.

 Central to Microsoft’s vision for Cortana is a Notebook feature that will allow Windows Phone users to control exactly what information is shared with the digital assistant. Notebook will allow the Cortana digital assistant to access information such as location data, behaviors, personal information, reminders, and contact information. We’re told it’s designed as a privacy feature to ensure Cortana doesn’t freely access information without a level of user control. While Cortana will learn things about users, it won't store them in the Notebook without asking you, and any information that's stored can be edited or deleted. Cortana will then use this information to provide answers to search queries by voice or text, and provide suggestions, alerts, and reminders. Cortana could greet you by name and ask if you need help or answer questions, much like Siri.

 Through search queries and just general phone usage, Cortana will learn more about a user and offer to store personal data like home and work locations and general interests in its Notebook. Cortana will also react to messages or emails that contain phrases like "let’s meet tomorrow at 8PM" and ask if you'd like to set up reminders or calendar entries. Cortana can also provide guidance on weather, stocks, directions, appointments, and music that’s contextual based on location and other data. As Cortana is a digital assistant, it will also be able to manage a do-not-disturb feature, similar to iOS, that’s designed to mute notifications. An "inner circle" of contacts will allow Cortana to manage notifications and phone calls during "quiet hours" when notifications are muted.

 Although the initial Cortana digital assistant that will ship in Windows Phone 8.1 will have a lot of capabilities, Microsoft will need to extend it to third-party apps and its Windows and Xbox devices to improve its functionality in the future. The real test of Cortana will be how well it works with voice commands and its ability to understand natural phrases and questions. Microsoft’s recent voice work with Xbox One is impressive, but it also requires that you follow a strict pattern of commands for it to work successfully. Microsoft will have to ensure Cortana is at least as good as Siri for the company to position this as a full personal digital assistant.
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 source: theverge.com

Σάββατο 22 Φεβρουαρίου 2014

How termite-inspired robots could build for us

How termite-inspired robots could build for us



 Human construction projects are generally centrally planned, with people in leadership roles supervising how everything is put together, and builders aware of the overall progress.

 But termites and other animals go about building in a different way, working independently. Each termite reacts directly to what it encounters, rather than having a preconceived notion of what to do. Collectively, the insects can create a mound much larger than themselves.

 "They do all of their coordination indirectly, by changing their shared environment," says Justin Werfel of the Wyss Institute for Biologically Inspired Engineering at Harvard University.

 Werfel and colleagues used this model of decentralized, reactive building to create robots operating under those principles. Robots that behave this way could be useful for construction projects that would be too dangerous for humans, such as underwater research stations or in outer space. Another possible application would be building levees out of sandbags in flood zones, Werfel said.

 "If you had a robot system to handle that kind of building automatically, that would let you keep people out of harm's way," Werfel said.

 The findings are published in the journal Science and presented at the American Association for the Advancement of Science meeting this week.

 These robots are small -- 4.7 inches high, with a footprint of about 4 x 7 inches. The "bricks" that they can manipulate, made of expanded urethane foam, are bigger than these critters: 8.5 x 8.5 x 2 inches.

 Researchers created algorithms governing the behavior of the robots, so that they know what to do when they encounter specific situations. It's not the blueprint that guides the robots, but rather these predefined simple rules.

 The construction begins with a single "seed" brick in a particular location.

 The robots can move forward, backward and turn in place. They were designed to be able to climb up or down a step that is the height of one brick and build staircases with the bricks to get themselves higher up.

 Importantly, these robots only detect bricks and other robots that are in their immediate area; they have no idea how far along the overall structure is or what more distant robots are doing.


 "Robots obtain information about where bricks have been attached only through direct inspection," researchers wrote.

 The design of the robots in this research wasn't intended to be "cute," although they may appear that way -- some researchers call them "frog-bots" or "squirrel-bots," said Kirsten Peterson, a co-author on the study. They have rounded features for the sake of simplicity and using less material.

 The robots have four types of sensors, Peterson said. A pattern-recognition system, composed of seven infrared sensors, can detect black and white patterns on the bricks and helps with navigation.

 In addition to tactile sensing, the robots have a pattern recognition system, an accelerometer to sense tilt, and five ultrasound sonar units to detect other robots and help maintain distance from the perimeter of the structure.

 To move around, the robots have wheel-legs called "whegs."

 This study did not optimize the robots for speed. It took three robots half an hour to build a "trident" structure with eight blocks, Peterson said.

 A decentralized system of robots has some advantages over a centrally planned method of building. If individuals perish, the plan doesn't fall apart, because it doesn't depend on how many builders there are.

 When everything is planned out, you'd have to go back to the drawing board if some of the robot builders bit the dust. But a decentralized system readily adapts to the loss of participants, Werfel said, just like what happens in nature with termites.

 "If half the colony gets eaten by an aardvark, the rest can carry on," he said.

 There are still some engineering challenges that would need to be solved to ramp this up to large-scale projects on Earth, the study said, but Werfel said it's conceivable that designing robot systems such as these for disaster zones would in the realm of years away, Werfel said.

 For more extreme environments such as other planets, scaling these kinds of robots up to the task might take decades, Werfel said. But conceivably the principle of this study could be applied to send robots to build a base on Mars.

 If they build it, maybe we will come.
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 source: cnn.com

Παρασκευή 21 Φεβρουαρίου 2014

A beta for the next 'Doom' game is coming

A beta for the next 'Doom' game is coming


But you'll have to pre-order 'Wolfenstein: The New Order' first

It's not being called 'Doom 4'

 Today, publisher Bethesda announced the release date for the upcoming Wolfenstein: The New Order, and along with it came a surprise reveal — a beta for the next Doom game is coming. Those who preorder Wolfenstein, which will be launching on May 23rd, will get access to the beta, though there are next to no details on the game itself. Curiously, Bethesda doesn't refer to it as Doom 4, instead calling it simply "the next Doom game."

 And while you'll get a key to the beta along with your copy of Wolfenstein, just when you'll be able to play it is unclear — Bethesda says the Doom beta will be launching at "a later, yet-to-be announced date" and won't say whether there will be other ways to get in it, or reveal any details on platform. "The only current way to ensure access is through preordering Wolfenstein: The New Order," the company says.

 The seminal Doom series, which celebrated its 20th anniversary last year, hasn't seen a new game since 2004's Doom 3. Doom 4 was officially announced in 2008, though we've seen little of the game since that time, as it has reportedly a very troubled development process.
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 source: theverge.com

Τετάρτη 19 Φεβρουαρίου 2014

This is why Square Enix isn't creating a Final Fantasy VII HD Remake right now

This is why Square Enix isn't creating a Final Fantasy VII HD Remake right now


 FF7 director Yoshinori Kitase talks about the challenges behind such an epic production.     


 Final Fantasy VII director Yoshinori Kitase, who is now series producer for the Final Fantasy franchise, has spoken about the prospect of making the highly-requested HD remake of the iconic PS1 RPG.

 "I can honestly tell you I would love to do that," said Kitase in an interview with Eurogamer. "If you simply ask me if I personally would like to do that, yes I would. Definitely. There's no lie about it. But you must believe me when I say it would take a lot to happen."

 Kitase said that "staff availability and budget" were two major barriers to remaking the 1997 classic, but he also explained that he simply wasn't motivated right now to take on the massive undertaking and responsibility of remaking one of the most beloved games of all time.

 "Even if I casually say I would like to do that, because it would be a huge project I would have to motivate myself to the level that I really am prepared to take on this huge responsibility," he said.

 "I don't know if those three things will happen simultaneously. It has to tick lots of very big boxes. I won't rule out the possibility, but it would take a lot to make it happen."

 The developer added that, if a Final Fantasy VII remake were to ever happen, it would definitely be the biggest project of his entire career.

 "But should I ever take it on, it would have to be the biggest project I've done," Kitase concluded. "My life work. So I would have to be as highly motivated as that to end up with something I'm very happy with. It's a huge thing for me."

 Kitase also said that, following Final Fantasy X/X-2 HD, he has no knowledge of Square Enix planning a HD remake of Final Fantasy XII, but wouldn't rule out the possibility entirely.

 Square Enix is currently working on Final Fantasy XV for Xbox One and PS4.

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 source: gamespot.com

Τρίτη 18 Φεβρουαρίου 2014

Scientists create 'highway of death' for cancer

Scientists create 'highway of death' for cancer


 Instead of relying on drugs to kill tumors, Georgia Tech researchers engineer artificial pathways to lure malignant cells to their death, using a "Pied Piper" approach to treating cancer.

A computer illustration showing a tumor inside the brain, the nanofiber pathway, and the tumor-killing gel outside the brain. (Credit: Video screenshot by Michael Franco/CNET) 


 Brain tumors known as Glioblastoma multiform cancer (GBM) are a particularly insidious form of the disease because they just don't stay still. They travel through the brain by sliding along blood vessels and nerve passageways. This means that sometimes they move to parts of the brain where surgery is extremely difficult -- if not impossible -- or that even if the bulk of a tumor can be removed, chances are good its tendrils would still exist throughout the brain.

 Scientists at Georgia Tech may have come up with a novel solution for this problem; though, it may be years before the technique can be used on humans. It involves creating artificial pathways along which cancer can travel. These pathways could route cancer to a more easily operable area, or even to a deadly drug located in a gel outside the body.

 According to Ravi Bellamkonda, lead investigator and chair of the Wallace H. Coulter Department of Biomedical Engineering at Georgia Tech and Emory University, "the cancer cells normally latch onto ... natural structures and ride them like a monorail to other parts of the brain. By providing an attractive alternative fiber, we can efficiently move the tumors along a different path to a destination that we choose."

 As reported Sunday in the journal Nature Materials, Bellamkonda and his team implanted nanofibers about half the size of a human hair in rat brains where GBMs were growing. The fibers were made from a polycaprolactone (PCL) polymer surrounded by a polyurethane carrier and mimicked the contours of the nerves and blood vessels cancer cells like to use as a biological route.

 One end of a fiber was implanted into the tumor inside the brain and the other was inserted into a gel containing the drug cyclopamine (which is toxic to cancer cells) outside the brain. Sure enough, after 18 days, enough tumor cells had migrated along the fiber into the gel to shrink the tumor size 93 percent more in rats that received the treatment than in those that did not.

S. Balakrishna Pai, a researcher in Ravi Bellamkonda's laboratory in the Wallace H. Coulter Department of Biomedical Engineering at Georgia Tech and Emory University, studies glioblastoma cell samples. (Credit: Georgia Tech: Rob Felt)

 Not only does Bellamkonda think his technique could be used to relocate and/or destroy cancers, he says he believes it could be used to help people live with certain inoperable cancers as a chronic condition.

 "If we can provide cancer an escape valve of these fibers, that may provide a way of maintaining slow-growing tumors such that, while they may be inoperable, people could live with the cancers because they are not growing," he said in a statement. "Perhaps with ideas like this, we may be able to live with cancer just as we live with diabetes or high blood pressure."

 Many of today's methods for treating cancer focus on using drugs to kill tumors. The Georgia Tech team's approach was engineering-driven, thanks largely to Anjana Jain, the primary author of the study. She did her graduate work on biomaterials used for spinal cord regeneration. When she found herself working in Bellamkonda's lab as a postdoctoral fellow, she came up with the idea of using engineered materials to route cancer cells.

Path of least resistance

 This approach allows cancer to be treated with a device rather than with chemicals, potentially saving the patient many debilitating side effects. "One attraction about the approach is that it is purely a device," Bellamkonda said. "There are no drugs entering the blood stream and circulating in the brain to harm healthy cells. Treating these cancers with minimally invasive films could be a lot less dangerous than deploying pharmaceutical chemicals."

 Part of the innovation in the researcher's technique is that it's actually easier for tumors to move along the nanofibers than it is for them to take their normal routes, which require significant enzyme secretion as they invade healthy tissue. "Our idea was to give the tumor cells a path of least resistance, one that resembles the natural structures in the brain, but is attractive because it does not require the cancer cells to expend any more energy," Jain, now an assistant professor of biomedical engineering here at Worcester Polytechnic Institute, explained in a statement.

 Extensive testing, which could take up to 10 years, still needs to be conducted before this technology can be approved for use in human patients. In the meantime, Bellamkonda says he'd like to see if the technology can be used to lure other cancers that like to travel along nerves and blood vessels using what he describes as the "Pied Piper" approach.
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 source: cnet.com

Κυριακή 16 Φεβρουαρίου 2014

3D-printed food technology

Hershey and 3D Systems join forces to develop 3D-printed food technology


Hershey and 3D Systems are partnering together to develop new products (Photo: Shutterstock)

 We've seen a cornucopia of 3D food printers specialized for consumer and prosumer chefs, from the multipurpose Foodini to 3D Systems' ChefBot. Now a major corporation has expressed interest in the sprouting 3D-printed food industry – chocolate-maker Hershey has announced a development partnership with 3D Systems.

 The announcement mentioned plans to develop not only new candy confections with the technology, but also a new class of printers. The press release described Hershey as embracing new technologies to move its candies into the future, though also left the language vague enough to include foods that weren't candies.

 3D Systems made headlines earlier this month when it announced a sugar printer which doesn't print in chocolate, though a representative of the company describes some of their recipes as tasting like a chocolate cookie and others as having more of a candy consistency.

 Chocolate printing systems have unique complexities inherent with chocolate, such as keeping the chocolate flowing and tempering it properly for a nice finish and snap.

 The partnership is part of 3D's described goal of mainstreaming 3D printing and expanding into edibles.
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 source: gizmag.com

Σάββατο 15 Φεβρουαρίου 2014

Buy a bottle of water, get free a Sony MP3 player

Buy a bottle of water, get free a Sony MP3 player


 It’s worth mentioning that the bottle of water will cost the same price as the MP3 player.


 Sony’s W Series Walkman MP3 player has an interesting marketing tool that highlights its waterproof nature: Sony has decided to package it in a bottle of water.

 It’s a brilliant way to tout the waterproof nature of the device in a way that immediately grabs consumers’ attention. Sony has decided to take it a step further and offer their W Series Walkman’s in water bottles in gym vending machines.

 It’s a clever new spin on Apple’s iPod vending units. Check out the video below to see it for yourself.

 VideoSony 'The Bottled Walkman'

 What do you think of Sony’s marketing strategy? Are you impressed? Or do you think standalone MP3 players are kind of useless now that every smartphone is essentially an MP3 player, with many more capabilities?
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 source: gsmarena.com

Τρίτη 11 Φεβρουαρίου 2014

Japan's 'Beethoven' turns ou to be fake!

Japan's 'Beethoven' who composed classical hits and soundtrack to Resident Evil games revealed to have pretended he was deaf and hired a music teacher to write his music


  • Mamoru Samuragochi confessed to hiring a man to write his works
  • Music teacher Takashi Niigaki claims he penned tunes for the last 18 years
  • Compositions provided soundtrack to video games including Resident Evil
  • Samuragochi once described his deafness as a 'gift from God'



  •  The musical brains behind a supposedly deaf composer dubbed 'Japan's Beethoven' has claimed he was a scheming manipulator who could hear normally but couldn't even write sheet music.

     The allegations come a day after Mamoru Samuragochi confessed to hiring another man to write his best-known works, including a smash hit that had been adopted by classical music-lovers as an anthem to Japan's tsunami-hit communities.

     In a press conference that lasted for more than an hour and was broadcast live on television, part-
    time music school teacher Takashi Niigaki said for the last 18 years he had been penning the tunes.

    'I am an accomplice of Samuragochi because I continued composing just as he demanded, although I knew he was deceiving people,' he said.

     Niigaki told reporters he had been paid just 7million yen (£43,000) over the nearly two decades of 
    their collaboration, during which he had composed more than 20 pieces.

     'I told him a few times that we should stop doing this, but he never gave in. Also he said he would 
    commit suicide if I stopped composing for him.'

     The 43-year-old said he had called time on the deception after learning that Winter Olympics medal hopeful, figure skater Daisuke Takahashi had chosen to dance to a piece that would be credited to 
    Samuragochi.

     'I was afraid that even Takahashi, who will perform in the Olympics for Japan, would be used to enforce the lies made by Samuragochi and me,' he said.



    Takashi Niigaki, attends a press conference in Tokyo, where he claimed he wrote well-known works

     The piece is a sonatina supposedly composed in tribute to a teenage violinist with a prosthetic right
    arm who had been supported by the well-known musician.

     The girl's father said in a statement that the family never suspected Samuragochi was anything other than he claimed to be when he became her patron.

     'But in the past year, he demanded our absolute obedience to the point where we could no longer take it,' he said.

     'We told him we could not obey any more in November last year, which provoked his anger.
    Our relationship has been severed since then.'

     Samuragochi, 50, came to public attention in the mid-1990s with classical compositions that provided the soundtrack to video games including Resident Evil, despite reputedly having a degenerative illness that left him profoundly deaf by the age of 35.

     Over the following two decades his fame grew, as did his reputation as a tormented artist held hostage by his ungovernable passion for music that he could no longer hear.

     But Samuragochi, who once described his deafness as a 'gift from God', was far from the tortured genius of his public persona, Niigaki said and the hearing loss was little more than an act.

     'I've never felt he was deaf ever since we met,' he said. 'We carry on normal conversations.
    'At first he acted to me also as if he had suffered hearing loss, but he stopped doing so eventually.
    'He told me, after the music for the video games was unveiled, that he would continue to play the role (of a deaf person).'

     He also added Samuragochi would listen to recordings of his music and offer critiques.
    Samuragochi has not responded publicly to the fresh allegations.

     The scandal, which has gripped Japan, surfaced on Wednesday when Samuragochi came clean through his lawyer as the Shukan Bunshun weekly magazine prepared to print a tell-all interview with Niigaki in its Thursday edition.

     The Tokyo-based music teacher claimed he thought initially he was being hired as a composer's
    assistant.

     'But later I found out that he cannot even write musical scores,' he said. 'In the end, I was an
    accomplice.'

     The most famous work credited to Samuragochi is 'Symphony No.1, Hiroshima', which its supposed creator said had been written in tribute to those killed in the 1945 atomic bombing of the city.

     The work became an extraordinary hit for a classical music CD, selling 180,000 copies in a genre where a hit often only logs 3,000 sales, according to its distributor.


    Samuragochi came to the public attention in the mid-1990s with classical compositions that provided the soundtrack to video games including Resident Evil
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     source: dailymail.co.uk

    Δευτέρα 10 Φεβρουαρίου 2014

    Sony exits the PC market

    Sony exits the PC market


    Sony is to exit the PC market, selling its Vaio division to a Japanese investment group as it concentrates on more profitable ventures including high-end TVs and smartphones.

     Sony has officially announced plans to exit the PC market, selling its Vaio division to a Japanese investment group as a plan to stem its overall financial losses.

     Earlier this week, Sony denied plans to sell the PC division to Lenovo, but in such a way that didn't rule out a sale to someone else. Now, the reason behind the company's careful wording is clear: it is indeed leaving the PC market altogether, selling its entire PC arm to investment group Japan Industrial Partners.

     The move comes as Sony's losses in the PC market mount, dragging down its overall earnings to a loss of around $1.1 billion for its latest financial year. With the Vaio arm making the biggest loss overall, it's natural the company would be looking to trim the fat - although that will come as little consolation for the 5,000 workers, 1,500 in Japan and 3,500 internationally, who are to be out of a job as a result of the sale.

     Sony also confirmed that it would be spinning off its display division into a separate company, and concentrating purely on high-end HDTV and UHDTV sets in the future. While its TV arm has been making a loss of late, the company predicts a return to profit by the end of financial year 2014.

     Sony will continue to produce home entertainment products, including its latest PS4 console, in-house with no plans as yet to sell or spin off any other business units.
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     source: bit-tech.net

    Τρίτη 4 Φεβρουαρίου 2014

    Seagate Readies 6 Terabyte Hard Drive for Q2

     Seagate Readies 6 Terabyte Hard Drive for Q2




     Seagate is reportedly working on a 6 terabyte hard drive, which it plans to roll out in Q2 (April-June), 2014. 
     According to leaked company road-maps, the drive could be launched in the later part of the quarter, and could be branded in the new Constellation ES.3 Megalodon series. The drive will be built in the 3.5-inch form-factor, its interface, however, remains unclear (whether it's SATA or SAS). 
     The drive tucks in six 1000 GB platters. Competitor HGST's 6 TB Helium drive, in comparison, runs seven 857 GB ones. Given its enterprise credentials, Seagate could give it at least 7,200 RPM spindle speeds.
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     source: techpowerup.com

    Δευτέρα 3 Φεβρουαρίου 2014

    PS4 Users Suffering From A Strange Issue

    PS4 Users Suffering From A Strange Issue: Odd Grid-like Display Appearing On-Screen

    Grids everywhere.



     A new error for the PlayStation 4 has cropped up. Users are apparently suffering from an issue which results in no audio, the controller not working and an odd grid-like display appearing on-screen.

     Switching to safe mode does nothing apparently and occurs as soon as the console is turned on. Other users, especially on GAF, have been facing a similar issue ranging from games like Battlefield 4 (and no, it’s nothing like the earlier CE-34878-0 error which affected the multiplayer), Killzone: Shadow Fall and Assassin’s Creed 4. It’s not as strong as the above picture, but still very noticeable. You can check them below:




     The HDMI cable isn’t the problem this time around – which resulted in some display problems in the beginning for the PlayStation 4. It looks to be more of a GPU issue this time around or simply a firmware glitch. Who’s to say? As it stands, the best advice that has been offered as of now is to simply “Call Sony”.
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    Κυριακή 2 Φεβρουαρίου 2014

    Eye-Controlled Gaming May Be Closer Than It Appears

    Eye-Controlled Gaming May Be Closer Than It Appears



     Eye tracking peripherals like the one being developed by Tobii and SteelSeries could offer an enhanced gaming experience, but unless they get support from major platform manufacturers like Microsoft, Sony or Nintendo, "I'm skeptical about the ability of such a product to be anything more than a niche product," said Lewis Ward, research director for gaming at IDC.

     One of the biggest bugbears for gamers has long been the need to use a joystick to both track a target and control the motion of their avatar or weapons, but at International CES 2014 next week, Tobii Technology will demonstrate a new solution.

     Tobii has teamed up with SteelSeries, the companies announced Friday, to produce what they claim will be the first mass-market eye tracking peripheral for gamers.

    Tobii VideoTobii & SteelSeries create the future of gaming with eye tracking technology

     Tobii will demo its EyeX Controller at CES as well as offering a Tobii EyeX Developer Kit for preorder to developers at the show for US$95, presumably to encourage the creation of games that rely on eye tracking.

     An eye tracking gaming peripheral "will make targeting in first-person shooting games far quicker and far more fun," Rob Enderle, principal analyst at the Enderle Group, told TechNewsWorld.


     SteelSeries will announce further details about the partnership and products over the next several months.

     Tobii's Technology

     Tobii's eye tracking technology uses one or more near-infrared illuminators that are invisible to the human eye to create reflection patterns on the corneas of users' eyes.

     Image sensors capture the images of the users' eyes. Those images are processed to detect the exact position of the pupils and/or irises, identify the correct reflections from the illuminators and pinpoint their exact positions.

     A mathematical model of the eye is then used to calculate the position of the user's eyes in 3D along with the point of gaze.


     "I can understand the value of eye tracking in the context of video games," Lewis Ward, research director for gaming at IDC, told TechNewsWorld. "It goes along with the idea of natural user interfaces or more human-centric approaches to technologies."

     'First' is Such a Strong Adjective

    It's not clear whether Tobii's gaming peripheral will indeed break new ground.

     "We've had eye tracking technology around for a while," Enderle said. "There have been some attempts to create eye tracking products, but I'm not aware of anything that has made it to volume."

     Mirametrix Gaming already offers the S2 Eye Tracker and associated software to gamers, and claims that is the first such product on the market.
    Here's the catch: The S2 Eye Tracker starts at CA$5,000. Academic and volume discounts are available.

     Mirametrix did not respond to our request for further details.
    Other companies offering eye tracking products include LC Technologies, SMI and Dynavoxtech. While their products are not offered to gamers, the technology could be adapted for such use.


     Meanwhile, LG and Samsung both offer eye tracking technology in mobile phones, and Apple will reportedly include eye tracking in a forthcoming hybrid product called the iPad Pro. It's not clear how eye tracking technology in mobile devices might impact gaming.

     Will the Market Love the Product?

    Unless the new products from Tobii and SteelSeries get support from major platform manufacturers such as Microsoft, Sony or Nintendo, they may not take off, IDC's Ward suggested.

    "Until it's built into a given platform as a standard piece of technology that would be propagated for the next five to 10 years and you could count on it as a developer or a publisher, I'm skeptical about the ability of such a product to be anything more than a niche product or something that's going to move beyond the novelty stage," Ward explained.

    Eye tracking might provide a subtle yet immersive and more powerful gaming experience, but "whether that's worth $95 and X amount of time or money from game developers to create games is doubtful, because all you have to do to provide a better experience is to tweak the controller half an inch," Ward stated.


    "If you look at eye tracking technology as just for gaming, it's not that interesting," Maribel Lopez, principal analyst at Lopez Research, told TechNewsWorld. "But if you look at gaming as the first real-world application, then it's opening the door to other applications of the technology."
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     source: technewsworld.com

    Σάββατο 1 Φεβρουαρίου 2014

    China IS Lifting Videogame Console Ban

    China IS Lifting Videogame Console Ban


     At 07/01/14 in international tech news: Beijing has decided to lift China's ban on foreign videogame consoles -- at least partially.

     China will temporarily lift a sales ban on foreign videogame consoles, according to China's State Council, reversing a 14-year prohibition.

     Companies like Sony, Microsoft and Nintendo -- which long have salivated over the heretofore obstructed gold mine of Chinese videogamedom -- will be allowed to make game consoles in Shanghai's free trade zone and then sell them in China.

     The free trade zone is something of an experiment for Chinese authorities. They also lifted online bans there on Facebook, Twitter, The New York Times and other previously blocked sites.


     China's plan to scrap its embargo on foreign videogame consoles surfaced last January in reports by many outlets, including The China Daily. The fact that a Beijing mouthpiece would say it was true lent credence to the rumor. Stock prices for Sony and Nintendo accordingly darted north. Within days, however, Chinese authorities shot down the report, confirming that the ban would stay in place.

     It is not clear how long the new videogame consoles will be permitted in the country.
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     source: technewsworld.com