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Εμφάνιση αναρτήσεων με ετικέτα Games. Εμφάνιση όλων των αναρτήσεων
Εμφάνιση αναρτήσεων με ετικέτα Games. Εμφάνιση όλων των αναρτήσεων

Τρίτη 3 Φεβρουαρίου 2015

Free Steam Game: Into the War (Pre-order)

Into the War

Into the War is a project created by Reed Gaming Studios. It is set to release Multiplayer Only First Quarter 2015. and it will include 3 Game Modes: Deathmatch, Team Deathmatch, and Capture the Flag. Many more game modes will be added in the following months after release. Single Player and Co-op modes will come as well and hope to have those ready 2nd-3rd Quarter 2015.

 
Current Features:
5 Maps Finished and polished
16 Weapons
Adjustable Key Bindings Screen Size and Graphical Settings.
Deathmatch and Team Deathmatch.
Vehicles (Vehicle Combat Coming soon) Tanks Jeeps and Jets are now working in game

Coming Soon:
20+ Multiplayer Maps of different sizes and themes
Single Player and Co-op with over 50 levels
Smart AI mode for Servers
Youtube and Facebook Integration
Voice Chat
Game Pad support
Mobile App that tracks stats
Achievments
Customize your soldier and Customize your weapons.


Instuctions on how to reserve a Key:
1. Go to the Pre-order site
2. Sign in with Steam
3. Click the “Support the Game on Thunderclap”.
4. Click “Enter”
5. That’s it

Enjoy!

 

Δευτέρα 26 Ιανουαρίου 2015

2 free games (steam key)!

1. Free Steam Beta Key: Interloper

 Interloper is an intense real-time strategy game about alien tribes vying for control over a lush, newly discovered world. A peaceful densely vegetated land turns into a volatile battlefield of territorial tug-of-war. Claiming domain provides strategic advantages for the power hungry tribes. Challenge other players in competitive online multiplayer matches to spread your tribe’s influence.

 Watch video here: Interloper Announcement Trailer

How To Play

 The goal of the game is to cover the level with your domain. Domain provides the energy your units thrive on, and it connects claimed structures allowing you to make better units. To expand your domain you must move around your main unit – the Sentinel.

 Produce Drones and use them to block the enemy and protect yourself – or explode them into the face of the enemy to break through their defense.


Features
  • Very short 5 minute games.
  • Spatial tactics gameplay focus
  • Online multiplayer matches (cross platform!)
  • Single-player campaign.

Hot to get the key:
  1. Jump to the official game site of Interloper
  2. Subscribe to open beta
  3. Fill out the required field
  4. Confirm Subscription via e-mail
  5. Wait for the key to be send (you never know if it takes a while)

Παρασκευή 23 Ιανουαρίου 2015

Free game: Theme Hospital (Origin)

Free game: Theme Hospital (Origin)


 Theme Hospital is a hospital simulation game made by Bullforg and published by Electronic Arts in 1997. In the manner of of Bullfrog’s games, Theme Hospital is has an eccentric sense of humor.
The game had a massive commercial success, selling over 4 million copies worldwide.


In  it’s usual “On the House” game giveaway program,
Origin is now giving us Theme Hospital for FREE!



 The game revolves around buying and placing rooms (or facilities) in a hospital, and hiring doctors, nurses, handymen and receptionists to operate it.
 Rooms are divided into 4 categories: Diagnosis, Treatment, Clinics and Facilities. Some rooms, notably the Ward and Psychiatric, may overlap and appear on two categories.
 Patients are attracted to the hospital, in part, by the reputation of the hospital and the cost of treatment there. They arrive with a number of amusing fictional illnesses which must be diagnosed and cured to earn money and achieve targets set by the game.
 At the end of each year, the player can be presented with several awards based on their performance and management of their hospital. These awards also provides bonuses like additional cash or increased reputation.
 If the player does badly, the game is lost.

 Get it on Origin 

Πέμπτη 22 Ιανουαρίου 2015

Free game for steam!

Free Game: Culling of the Cows 


Indie Gala’s latest promotion brings us Culling of the Cows for Free (Steam Key).

 The Culling Of The Cows is a side-scrolling shooter / tower defence game. You will take the role of Sammy, a soliloquizing schizophrenic farmer with a self prophesied mission to lay waste to the disease spreading over his farm.

The game has mixed reviews on Steam.



HOW TO REDEEM:
1. Click HERE.
2. Like IndieGala and VG247 Facebook and like them on Twitter
3. Enter your email address
4. Get your Steam Key

Κυριακή 18 Ιανουαρίου 2015

Free game! Sky rogue


Free game "Sky Rogue".






A simple, accessible-yet-difficult, fwooshy, “feel good" arcade flight simulator. Blow things up over land, sea, and air, on an infinite number of procedurally-generated islands, but watch out for volleys of missiles; when you die, you're dead.

Grab "Sky Rogue" for FREE here!

How to get this game:
1. Click "Download Now"
2. Click the link "No thanks, just take me to the downloads"
3. Download the game.

Σάββατο 17 Ιανουαρίου 2015

Τετάρτη 12 Μαρτίου 2014

Xbox Live struggles with access issues as Titanfall launches

titanfall.jpg



 Microsoft's launch Tuesday of the much anticipated game Titanfall on Xbox Live has not been without hiccups.

 Players hoping to access the first-person shooter game on Xbox Live are having difficulty connecting with the online gaming service Tuesday. The Xbox Live Service Status page currently lists service as "limited."

"We're aware that some users are having difficulties signing in to Xbox Live," according to an update posted to the page. "Our team is hard at work trying to mitigate the issue and we appreciate your patience while we work."

Microsoft also promised to issue another update in 30 minutes.

 While it originally appeared that demand for access to Titanfall might be responsible for the disruption, Xbox Live director of programming Larry "Major Nelson" Hryb tweeted Tuesday afternoon that the access issues were unrelated to the game's launch:


 Titanfall is arguably the most anticipated game to hit store shelves since the Xbox One and PlayStation 4 launched late last year. The first launch from Respawn Entertainment, the game is being published by Electronic Arts exclusively for Microsoft and launched today Windows and Xbox One on March 11. It will make its way to the Xbox 360 on March 25.

 Update at 8p.m. PT: Microsoft reports that is has restored service. "If you are experiencing any lingering issues, try a cold reboot of your Xbox by powering down, unplugging, waiting 10 seconds, plugging back in and powering back on," the Xbox Live status page suggests.

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source:cnet

Κυριακή 2 Μαρτίου 2014

Carmageddon: Reincarnation will be on Steam soon

Carmageddon: Reincarnation will be on Steam soon


 Stainless Games has settled on a release date for Carmageddon: Reincarnation and after 17 years, what's another month? The vehicular combat game will arrive on Steam Early Access on March 27, 2014 with Kickstarter backers receiving access a full two weeks in advance.

 Outside of the box art, I can't say I was a huge fan of the original Carmageddon way back when, however the obligatory quote from co-founder and CEO Patrick Buckland has won me over:

 "This time we could finally do the stuff that we wanted to do 17 years ago," he said. "More blood was the main thing. Rivers of livers -- that's what we wanted. Being publisher as well as developer means we get to be stupid. Properly, professionally stupid. And this game is stupider than Jupiter. I mean really silly -- but in a good way." They know Carmageddon, clearly.


_______________________________________________________________________________
 source: destructoid.com

Πέμπτη 27 Φεβρουαρίου 2014

Nintendo to axe online DS and Wii services

Nintendo to axe online DS and Wii services

Nintendo Wi-Fi Connection to close May 20

 Nintendo has announced it will terminate its Nintendo Wi-Fi Connection services worldwide in a matter of months.

 This means certain online services across the Nintendo DS, DSi and Wii consoles will no longer be available after May 20, including online play, leaderboards and matchmaking.


 The shutdown, set to take place on May 20, will affect all regions.

 While Wii U and 3DS software will not be affected due to their use of the Nintendo Network, Wii games accessed via Wii Mode on the Wii U will lose their online features following the termination.

Some online features will still be available, as listed below:
  • Internet Channel
  • Nintendo DS Browser
  • Nintendo DSi Browser
  • Nintendo DSi Shop
  • Nintendo Wi-Fi Connection Pay & Play
  • Wii Shop Channel
  • YouTube
A full list of affected titles can be found on the Nintendo website.

 Nintendo Wi-Fi Connection - Nintendo's answer to PSN and Xbox Live - was absorbed by the Nintendo Network when the 3DS was released in 2011.

 While the Wi-Fi Connection was a pared back, services-oriented platform, Nintendo Network introduced more social features with the arrival of the 3DS and Wii U platforms.


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Τετάρτη 26 Φεβρουαρίου 2014

Xbox One Patch Could Unlock GPU, But Will It Beat The PS4?

Xbox One Patch Could Unlock GPU,
But Will It Beat The PS4?



 The Xbox One GPU could be unlocked with a possible patch, but would the performance increase be enough to rival the PlayStation 4?

 In a related report by The Inquisitr, Microsoft is considering selling a cheaper $399 console by removing the Xbox One disc drive and increasing the size of the hard drive. The idea would be to force gamers to purchase digital games but some analysts think that’s a bad business strategy at this time.

 A PS4, Xbox One hardware comparison shows the two consoles are almost identical in most respects. They both have a 1.6 GHz 8-core Jaguar CPU, 8 GB of memory, a 500GB HDD,Blu-ray drive, WiFi, HDMI ports, and USB 3.0. But Sony chose to go with a GPU with significantly more streaming processors and also higher bandwidth GDDR5 memory. Microsoft, on the other hand, chose to offset the GDDR3 bandwidth with the Xbox One eSRAM, which offers both high bandwidth and low latency in a 32MB package attached directly to the CPU and GPU via a SoC design.

 While discussing the differences can get quite technical, long story short is that the Xbox One GPU offers a max of 1.33 TeraFLOPS/s versus the PS4 GPU performance of 1.84 TeraFLOPS/s. Xbox One provides 68.3 GB/s and 102 GB/s of memory bandwidth, while the PS4 once again wins with 176 GB/s. In practice, what these hardware differences mean is lower resolutions, performance, and sometimes slight tweaks to certain effects.

 Call Of Duty: Ghosts was famously limited to 720p on the Xbox One while the PS4 was able to handle the full 1080p experience. More recently, it was proven there were major differences between the Tomb Raider: Definitive Edition for Xbox One and PS4.

 Unfortunately, it turned out to be an apples vs oranges comparison because two different studios did the ports and the Xbox One was framerate capped at 30 FPS while the PS4 was capped at 60 FPS. This means the average FPS results are useless for comparison, but the lowest, or minimum, framerate is another story. The Xbone posted 27 FPS while the PlayStation 4 was 32 FPS. Hands-on tests cite the Xbox One experience as being more consistent, leading some to wish their was an option on the PS4 version for a 30 FPS cap.


 Assuming this particular scene isn’t being bottlenecked by the CPU, this also allows us to compare the Xbox One GPU and PS4 GPU at a point where they are both under stress. Despite the PS4 theoretically being much faster on paper the minimum results don’t show the expected difference. This either means the Xbox One is performing better than expected or the Tomb Raider game is indeed CPU bottlenecked. Some also claim the Xbox One drops down to 900p for certain cutscenes, which would explain a lot. There’s also the potential for optimization issues with the PS4′s LibGNM API but some developers claim the Xbox One driver is still in need of work, as well.

 This also brings up the potential for a Xbox One patch that unlocks the GPU from the Kinect. Apparently, Microsoft currently demands that eight percent of the GPU is reserved for Kinect video and another two percent for Kinect voice. This means that when a game doesn’t use the Kinect at all about 10 percent of the Xbox One GPU is sitting idle. Worse, one industry insider named Pete Todd claims Microsoft purposefully chose to go with a cheaper/slower GPU because of the cost of the Kinect although they couldn’t have known Sony was shooting so high with the PS4 GPU.

 Although this Xbox One patch hasn’t been confirmed or denied by Microsoft, it’s been said that game developers have been clamoring for access to the unlocked potential of the GPU. What do you think Microsoft should do?
_______________________________________________________________________________
 source: inquisitr.com

Παρασκευή 21 Φεβρουαρίου 2014

A beta for the next 'Doom' game is coming

A beta for the next 'Doom' game is coming


But you'll have to pre-order 'Wolfenstein: The New Order' first

It's not being called 'Doom 4'

 Today, publisher Bethesda announced the release date for the upcoming Wolfenstein: The New Order, and along with it came a surprise reveal — a beta for the next Doom game is coming. Those who preorder Wolfenstein, which will be launching on May 23rd, will get access to the beta, though there are next to no details on the game itself. Curiously, Bethesda doesn't refer to it as Doom 4, instead calling it simply "the next Doom game."

 And while you'll get a key to the beta along with your copy of Wolfenstein, just when you'll be able to play it is unclear — Bethesda says the Doom beta will be launching at "a later, yet-to-be announced date" and won't say whether there will be other ways to get in it, or reveal any details on platform. "The only current way to ensure access is through preordering Wolfenstein: The New Order," the company says.

 The seminal Doom series, which celebrated its 20th anniversary last year, hasn't seen a new game since 2004's Doom 3. Doom 4 was officially announced in 2008, though we've seen little of the game since that time, as it has reportedly a very troubled development process.
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 source: theverge.com

Τετάρτη 19 Φεβρουαρίου 2014

This is why Square Enix isn't creating a Final Fantasy VII HD Remake right now

This is why Square Enix isn't creating a Final Fantasy VII HD Remake right now


 FF7 director Yoshinori Kitase talks about the challenges behind such an epic production.     


 Final Fantasy VII director Yoshinori Kitase, who is now series producer for the Final Fantasy franchise, has spoken about the prospect of making the highly-requested HD remake of the iconic PS1 RPG.

 "I can honestly tell you I would love to do that," said Kitase in an interview with Eurogamer. "If you simply ask me if I personally would like to do that, yes I would. Definitely. There's no lie about it. But you must believe me when I say it would take a lot to happen."

 Kitase said that "staff availability and budget" were two major barriers to remaking the 1997 classic, but he also explained that he simply wasn't motivated right now to take on the massive undertaking and responsibility of remaking one of the most beloved games of all time.

 "Even if I casually say I would like to do that, because it would be a huge project I would have to motivate myself to the level that I really am prepared to take on this huge responsibility," he said.

 "I don't know if those three things will happen simultaneously. It has to tick lots of very big boxes. I won't rule out the possibility, but it would take a lot to make it happen."

 The developer added that, if a Final Fantasy VII remake were to ever happen, it would definitely be the biggest project of his entire career.

 "But should I ever take it on, it would have to be the biggest project I've done," Kitase concluded. "My life work. So I would have to be as highly motivated as that to end up with something I'm very happy with. It's a huge thing for me."

 Kitase also said that, following Final Fantasy X/X-2 HD, he has no knowledge of Square Enix planning a HD remake of Final Fantasy XII, but wouldn't rule out the possibility entirely.

 Square Enix is currently working on Final Fantasy XV for Xbox One and PS4.

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 source: gamespot.com

Τρίτη 11 Φεβρουαρίου 2014

Japan's 'Beethoven' turns ou to be fake!

Japan's 'Beethoven' who composed classical hits and soundtrack to Resident Evil games revealed to have pretended he was deaf and hired a music teacher to write his music


  • Mamoru Samuragochi confessed to hiring a man to write his works
  • Music teacher Takashi Niigaki claims he penned tunes for the last 18 years
  • Compositions provided soundtrack to video games including Resident Evil
  • Samuragochi once described his deafness as a 'gift from God'



  •  The musical brains behind a supposedly deaf composer dubbed 'Japan's Beethoven' has claimed he was a scheming manipulator who could hear normally but couldn't even write sheet music.

     The allegations come a day after Mamoru Samuragochi confessed to hiring another man to write his best-known works, including a smash hit that had been adopted by classical music-lovers as an anthem to Japan's tsunami-hit communities.

     In a press conference that lasted for more than an hour and was broadcast live on television, part-
    time music school teacher Takashi Niigaki said for the last 18 years he had been penning the tunes.

    'I am an accomplice of Samuragochi because I continued composing just as he demanded, although I knew he was deceiving people,' he said.

     Niigaki told reporters he had been paid just 7million yen (£43,000) over the nearly two decades of 
    their collaboration, during which he had composed more than 20 pieces.

     'I told him a few times that we should stop doing this, but he never gave in. Also he said he would 
    commit suicide if I stopped composing for him.'

     The 43-year-old said he had called time on the deception after learning that Winter Olympics medal hopeful, figure skater Daisuke Takahashi had chosen to dance to a piece that would be credited to 
    Samuragochi.

     'I was afraid that even Takahashi, who will perform in the Olympics for Japan, would be used to enforce the lies made by Samuragochi and me,' he said.



    Takashi Niigaki, attends a press conference in Tokyo, where he claimed he wrote well-known works

     The piece is a sonatina supposedly composed in tribute to a teenage violinist with a prosthetic right
    arm who had been supported by the well-known musician.

     The girl's father said in a statement that the family never suspected Samuragochi was anything other than he claimed to be when he became her patron.

     'But in the past year, he demanded our absolute obedience to the point where we could no longer take it,' he said.

     'We told him we could not obey any more in November last year, which provoked his anger.
    Our relationship has been severed since then.'

     Samuragochi, 50, came to public attention in the mid-1990s with classical compositions that provided the soundtrack to video games including Resident Evil, despite reputedly having a degenerative illness that left him profoundly deaf by the age of 35.

     Over the following two decades his fame grew, as did his reputation as a tormented artist held hostage by his ungovernable passion for music that he could no longer hear.

     But Samuragochi, who once described his deafness as a 'gift from God', was far from the tortured genius of his public persona, Niigaki said and the hearing loss was little more than an act.

     'I've never felt he was deaf ever since we met,' he said. 'We carry on normal conversations.
    'At first he acted to me also as if he had suffered hearing loss, but he stopped doing so eventually.
    'He told me, after the music for the video games was unveiled, that he would continue to play the role (of a deaf person).'

     He also added Samuragochi would listen to recordings of his music and offer critiques.
    Samuragochi has not responded publicly to the fresh allegations.

     The scandal, which has gripped Japan, surfaced on Wednesday when Samuragochi came clean through his lawyer as the Shukan Bunshun weekly magazine prepared to print a tell-all interview with Niigaki in its Thursday edition.

     The Tokyo-based music teacher claimed he thought initially he was being hired as a composer's
    assistant.

     'But later I found out that he cannot even write musical scores,' he said. 'In the end, I was an
    accomplice.'

     The most famous work credited to Samuragochi is 'Symphony No.1, Hiroshima', which its supposed creator said had been written in tribute to those killed in the 1945 atomic bombing of the city.

     The work became an extraordinary hit for a classical music CD, selling 180,000 copies in a genre where a hit often only logs 3,000 sales, according to its distributor.


    Samuragochi came to the public attention in the mid-1990s with classical compositions that provided the soundtrack to video games including Resident Evil
    _______________________________________________________________________________
     source: dailymail.co.uk

    Δευτέρα 3 Φεβρουαρίου 2014

    PS4 Users Suffering From A Strange Issue

    PS4 Users Suffering From A Strange Issue: Odd Grid-like Display Appearing On-Screen

    Grids everywhere.



     A new error for the PlayStation 4 has cropped up. Users are apparently suffering from an issue which results in no audio, the controller not working and an odd grid-like display appearing on-screen.

     Switching to safe mode does nothing apparently and occurs as soon as the console is turned on. Other users, especially on GAF, have been facing a similar issue ranging from games like Battlefield 4 (and no, it’s nothing like the earlier CE-34878-0 error which affected the multiplayer), Killzone: Shadow Fall and Assassin’s Creed 4. It’s not as strong as the above picture, but still very noticeable. You can check them below:




     The HDMI cable isn’t the problem this time around – which resulted in some display problems in the beginning for the PlayStation 4. It looks to be more of a GPU issue this time around or simply a firmware glitch. Who’s to say? As it stands, the best advice that has been offered as of now is to simply “Call Sony”.
    _______________________________________________________________________________

    Κυριακή 2 Φεβρουαρίου 2014

    Eye-Controlled Gaming May Be Closer Than It Appears

    Eye-Controlled Gaming May Be Closer Than It Appears



     Eye tracking peripherals like the one being developed by Tobii and SteelSeries could offer an enhanced gaming experience, but unless they get support from major platform manufacturers like Microsoft, Sony or Nintendo, "I'm skeptical about the ability of such a product to be anything more than a niche product," said Lewis Ward, research director for gaming at IDC.

     One of the biggest bugbears for gamers has long been the need to use a joystick to both track a target and control the motion of their avatar or weapons, but at International CES 2014 next week, Tobii Technology will demonstrate a new solution.

     Tobii has teamed up with SteelSeries, the companies announced Friday, to produce what they claim will be the first mass-market eye tracking peripheral for gamers.

    Tobii Video: Tobii & SteelSeries create the future of gaming with eye tracking technology

     Tobii will demo its EyeX Controller at CES as well as offering a Tobii EyeX Developer Kit for preorder to developers at the show for US$95, presumably to encourage the creation of games that rely on eye tracking.

     An eye tracking gaming peripheral "will make targeting in first-person shooting games far quicker and far more fun," Rob Enderle, principal analyst at the Enderle Group, told TechNewsWorld.


     SteelSeries will announce further details about the partnership and products over the next several months.

     Tobii's Technology

     Tobii's eye tracking technology uses one or more near-infrared illuminators that are invisible to the human eye to create reflection patterns on the corneas of users' eyes.

     Image sensors capture the images of the users' eyes. Those images are processed to detect the exact position of the pupils and/or irises, identify the correct reflections from the illuminators and pinpoint their exact positions.

     A mathematical model of the eye is then used to calculate the position of the user's eyes in 3D along with the point of gaze.


     "I can understand the value of eye tracking in the context of video games," Lewis Ward, research director for gaming at IDC, told TechNewsWorld. "It goes along with the idea of natural user interfaces or more human-centric approaches to technologies."

     'First' is Such a Strong Adjective

    It's not clear whether Tobii's gaming peripheral will indeed break new ground.

     "We've had eye tracking technology around for a while," Enderle said. "There have been some attempts to create eye tracking products, but I'm not aware of anything that has made it to volume."

     Mirametrix Gaming already offers the S2 Eye Tracker and associated software to gamers, and claims that is the first such product on the market.
    Here's the catch: The S2 Eye Tracker starts at CA$5,000. Academic and volume discounts are available.

     Mirametrix did not respond to our request for further details.
    Other companies offering eye tracking products include LC Technologies, SMI and Dynavoxtech. While their products are not offered to gamers, the technology could be adapted for such use.


     Meanwhile, LG and Samsung both offer eye tracking technology in mobile phones, and Apple will reportedly include eye tracking in a forthcoming hybrid product called the iPad Pro. It's not clear how eye tracking technology in mobile devices might impact gaming.

     Will the Market Love the Product?

    Unless the new products from Tobii and SteelSeries get support from major platform manufacturers such as Microsoft, Sony or Nintendo, they may not take off, IDC's Ward suggested.

    "Until it's built into a given platform as a standard piece of technology that would be propagated for the next five to 10 years and you could count on it as a developer or a publisher, I'm skeptical about the ability of such a product to be anything more than a niche product or something that's going to move beyond the novelty stage," Ward explained.

    Eye tracking might provide a subtle yet immersive and more powerful gaming experience, but "whether that's worth $95 and X amount of time or money from game developers to create games is doubtful, because all you have to do to provide a better experience is to tweak the controller half an inch," Ward stated.


    "If you look at eye tracking technology as just for gaming, it's not that interesting," Maribel Lopez, principal analyst at Lopez Research, told TechNewsWorld. "But if you look at gaming as the first real-world application, then it's opening the door to other applications of the technology."
    _______________________________________________________________________________
     source: technewsworld.com

    Σάββατο 1 Φεβρουαρίου 2014

    China IS Lifting Videogame Console Ban

    China IS Lifting Videogame Console Ban


     At 07/01/14 in international tech news: Beijing has decided to lift China's ban on foreign videogame consoles -- at least partially.

     China will temporarily lift a sales ban on foreign videogame consoles, according to China's State Council, reversing a 14-year prohibition.

     Companies like Sony, Microsoft and Nintendo -- which long have salivated over the heretofore obstructed gold mine of Chinese videogamedom -- will be allowed to make game consoles in Shanghai's free trade zone and then sell them in China.

     The free trade zone is something of an experiment for Chinese authorities. They also lifted online bans there on Facebook, Twitter, The New York Times and other previously blocked sites.


     China's plan to scrap its embargo on foreign videogame consoles surfaced last January in reports by many outlets, including The China Daily. The fact that a Beijing mouthpiece would say it was true lent credence to the rumor. Stock prices for Sony and Nintendo accordingly darted north. Within days, however, Chinese authorities shot down the report, confirming that the ban would stay in place.

     It is not clear how long the new videogame consoles will be permitted in the country.
    _______________________________________________________________________________
     source: technewsworld.com

    Πέμπτη 26 Δεκεμβρίου 2013

    Get Left 4 Dead 2 from Steam for free!

    Left 4 Dead 2, for free on Steam until 26/12



     Valve is celebrating in a special way this year, offering the game Left 4 Dead 2 for free until 26/12 8pm (GMT+2) at night.

     A fantastic gift from Valve, which has demolished the servers of the Steam store. All you have to do in order to get it is to go here on the game's page and click Install Game. It's the same if you press Install Game through the desktop application of Steam.

     As noted by the L4D blog, for the game to stay permanently in your account, you will need to install it. Unknown if they just need to click Install or download partially or totally.

     If the Steam store does not load or crashes try again soon!

    _______________________________________________________________________________ source: insomnia.gr

    Σάββατο 21 Δεκεμβρίου 2013

    News, Progress, Etheral Aspirations

    News, Progress, Etheral Aspirations


     Hello.

     Some serious progress has been made to our game since last time, so we decided to put some pictures of the in-game content. The pictures are mostly external areas and a couple interiors of buildings, dynamic lighting is the basic feature of the internal dark areas that gives a very nice atmosphere.
     Please check our games page and tell what you think.

             Link: Etheral Aspirations main page

    Thanks

    Σάββατο 30 Νοεμβρίου 2013

    Welcome to Bean-Tech (Games)!

    Welcome to Bean-Tech (Games)! 


     Bean-Tech (Games) is a new group of gaming developers. We are using mostly "RPGmaker VX Ace" to construct our games.
    We have a small group of people that are new to this but we'll try our best to make something worth-the-efford.

    Our fist project is called "Etheral Aspirations". It's a classic turn-based rpg game based mostly on Nordic mythology.




    More updates coming soon.