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Δευτέρα 31 Μαρτίου 2014

Android 4.4.3 features leaked






Reports and change-logs for the upcoming Android 4.4.3 release suggest that the latest iteration of Google's mobile OS will focus solely on bug fixes. So don't go expecting a refreshed UI or any major new features.

There's no date set for when the fixes are going to come in, but the source that reported the news provided a screen capture from a Nexus 5 rocking Android 4.4.3



Below is a list of some of the fixes that will be included in the update:

•Frequent data connection dropout fix

•mm-qcamera-daemon crash and optimization fixes

•Camera focus in regular and HDR modes fixes

•Power Manager display wakelock fix

•Multiple Bluetooth fixes

•Fix for a random reboot

•App shortcuts sometimes got removed from launcher after update

•USB debugging security fix

•App shortcuts security fix

•Wi-Fi auto-connect fix

•Other camera fixes

•MMS, Email/Exchange, Calendar, People/Dialer/Contacts, DSP, IPv6, VPN fixes

•Stuck in activation screen fix

•Missed call LED fix

•Subtitle fixes

•Data usage graph fix

•Internet telephony fix

•FCC compliance fix

•Miscellaneous fixes

Are you excited about any of these upcoming fixes?


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source:GSMArena

Κυριακή 30 Μαρτίου 2014

AMD introduces FirePro W9100 workstation graphics card

amd-firepro-w9100-workstation-graphics-card




 AMD's FirePro W9000 was already the high end for the company's family of workstation graphics cards. But with the recent introduction of the Hawaii GPU to the Radeon R9 series of consumer boards, it was only a matter of time before joined the pro circuit.

 That comes with the FirePro W9100, which hasn't been fully detailed by AMD, but we know enough to glean some important differences from its predecessor. The obvious starter is the upgrade at GPU from the previous Tahiti chip -- the number of stream processor will increase from 2,048 to 2,816 and the number of texture units will rise from 128 to 176.

 The Hawaii GPU also takes advantage of version 1.1 of AMD's Graphics Core Next architecture, boosts the number of Asynchronous Compute Engines (ACEs) from two to eight, and adds 10GB more of video RAM to make the total a sizeable 16GB. AMD claims that it all adds up to multiple teraflops of computing power, along with the ability to handle up to six 4K monitors.

 With the launch of the W9100, the company is also taking the opportunity to introduce the FirePro workstation certification program. Dubbing it a "visual supercomputer for your desk," AMD is looking for manufacturers to produce systems with up to two 8-core CPUs, a minimum of 32GB of RAM, and up to four W9100 cards. Depending on the configuration, the workstation will fall into either the CAD/digital content creation tier, digital video editing tier, or 4K color collection tier.

 AMD will reveal the remaining specs for the FirePro W9100 next month, presumably including price. Since it's an upgrade on the W9000, expect a corresponding increase in cost.


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source:ZDnet

Σάββατο 29 Μαρτίου 2014

Facebook Bought Oculus VR





 There are many people out there who take a pessimistic view of Facebook. To them, Mark Zuckerberg is a huckster, out to sell us the snake oils of distraction and dopamine in exchange for our eyeballs and personal data.

 I take the more optimistic view.

 I do not believe Zuckerberg is building Facebook to offer the world’s advertisers a better way to target humanity with ads. No, giving advertisers this vaguely sinister power is just a means to an end — a way to create billions of dollars of value on the current Internet while bridging the gap to the Internet of the future.

 In my mind, the future Facebook in Zuckerberg’s imagining is much grander, bolder and more futuristic. And what is that futuristic end? It has a lot to do with the Oculus Rift. Before I explain why, let’s talk about the metaverse.


                              The metaverse?


 In the seminal piece of literary sci-fi that is Snow Crash, the author Neal Stephenson imagines a metaverse — a virtual reality world into which the technologists of a collapsed, balkanized America project their avatars.

 At the genesis of Stephenson’s virtual reality world (explained briefly in the book), the avatars started off as low-fidelity versions of the people behind them. But as the technology progressed, they became more and more representative and life-like, until the avatars reached the point that they were essentially digital replicas of their owners, projected into the cyber realm.

 In Neal Stephenson’s near-futuristic America, this metaverse was made possible by some wearable technology and a virtual reality headset.

How Facebook can help us project ourselves into virtual reality



 In one potential future, the identities we project into the metaverse will be fuzzy or even obscured. Here, our avatars will have little or nothing in common with our actual selves in the real world. They will range from pseudonymous constructions to total fantasies, like the socially-awkward straight male who plays the female dark elf seductress when he enters cyberspace.

 In another potential future, the avatars we project into the metaverse will much more closely mirror our actual selves. They will look like us, move like us, reflect our personal mannerisms, and so on. When we socialize in this virtual reality, we will be among friends, just from anywhere in the world with high-speed bandwidth, at anytime we choose.

 While it’s entirely possible (even likely) that both of these scenarios will co-exist, the latter future (where we project our real identities) will require some kind of authentic digital identity service that verifies that we are who we say we are, knows who we are friends with, and understands what we like and what we have in common with everyone else.

 In other words, it will require something a lot like Facebook.


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source:TechCrunch

Παρασκευή 28 Μαρτίου 2014

Office for iPad

office-ipad-buyonline



Microsoft's suite of Office tools for iPad has finally arrived, with versions of Word, Excel and PowerPoint (and a revamped OneNote as a bonus). It's a fresh take on Office, designed to be used in conjunction with Microsoft's cloud-based Office 365 and OneDrive services, with the intent of keeping your files in sync between smartphone, tablet, PC and cloud.

 The apps themselves are free, but you'll only get access to the editing features if you're signed up to the right Office 365 subscription. It's a subscription-based take on the old freemium model, only here you'll need an active subscription to use all the editing tools in Office. It's possible to sign up for Office 365 inside the new iPad apps, but you're more likely to be using Office on an iPad if you've already got an Office 365 account (making the iPad one of your five devices if you're using a Home or Enterprise account, or one of two if you're using the low-cost Personal subscription).


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source:ZDnet

Πέμπτη 27 Μαρτίου 2014

Lab-made mini human to screen drugs, toxins

ATHENA, the Advanced Tissue-engineered Human Ectypal Network Analyzer.


"The ultimate goal is to build a lung that breathes, a heart that pumps, a liver that metabolizes, and a kidney that excretes -- all connected by a tubing infrastructure much akin to the way blood vessels connect our organs," Iyer added. "While some skeptics might believe that this is a utopian dream... the team is confident that this is indeed achievable."


 Something called the Advanced Tissue-engineered Human Ectypal Network Analyzer project might sound like a secret weapon being developed by S.H.I.E.L.D. In fact, it's a project being developed here in the real would that could change the way new drugs and toxic agents are screened.

 Led by researchers at the Los Alamos National Laboratory, the Athena project aims to create mini versions of four artificial organs -- liver, lung, heart, and kidney -- that can be connected inside a fake torso. Each organ will be about the size of a smartphone screen, according to LANL, and be connected by tubing filled with artificial blood. All together, the Athena "body" should be small enough to sit on a desk.

 "By developing this 'homo minutus,' we are stepping beyond the need for animal or Petri dish testing: There are huge benefits in developing drug and toxicity analysis systems that can mimic the response of actual human organs," Rashi Iyer, a senior scientist at LANL leading the Athena organ project, said in a statement.

 The artificial mini human will be built over the five-year course of the project, which has a budget of $19 million and is supported by the Defense Threat Reduction Agency, a subdivision of the Department of Defense (not quite S.H.I.E.L.D., but it's the best we got)


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source:Cnet

Τετάρτη 26 Μαρτίου 2014

Narrow-Explosion Missile Tested For Drones





 There are generally three ways to improve an explosive weapon: make the explosion bigger so it's guaranteed to hit the target; improve its precision so that it doesn't hit anything but the target; or shape the explosion so that when it goes off, it travels in a specific direction. Over the past 12 years, as the major war effort of both the United States and the United Kingdom has been fighting small groups of insurgents that operate in civilian areas, weapons engineers placed a heavy emphasis on the latter two strategies.

 In that vein, MBDA Missile Systems revealed last Friday that MQ-9 Reaper drones successfully fired Brimstone missiles, an evolution of the more familiar Hellfire missile currently fired from Predator and Reaper drones, in several tests this past winter. The goal is to develop a more precise missile that causes less collateral damage.

 The Hellfire missile was designed in the 1970s as an armor-piercing weapon for helicopters. It has been in service since 1985. Work on the Brimstone missile began in 1996, and the British Royal Air Force started using it in 2005.

 Here's what makes a nine-year-old missile replacing a 29-year-old missile a big deal: The Brimstone can travel on drones, and, thanks to a "tandem-shaped charge," its explosion isfocused into a straight line and has an accuracy of 1-2 meters, and thus is less likely to cause collateral damage. Shaped charges are used in commercial demolition work to make buildings implode instead of spraying rubble. For drone warfare, this is tremendously important, as even drones with guided weapons systems have killed many civilians over the past decade


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Τρίτη 25 Μαρτίου 2014

Giant Robot Crab Walks




The Crabster CR200 is a 1,400-pound behemoth of a 'bot soon being sent to the ocean floor—for both scientific and commercial use. Up until now, we've mostly seen it in action through still photos and animations, but here it is, menacingly lumbering into video.

The machine you see here isn't complete; it's without the outer shell the Korea Institute of Ocean Science and Technology team will be adding. But earlier this year the goal was to begin full-depth (656 feet) testing in spring, and it looks like they'll make that deadline, far too late to make a convincing version of Wild Wild West.

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Taking Red Hat Linux to the next level

Red Hat Logo



 If you're a system administrator, what you really want is a stable operating system with long-term support, such as Red Hat Enterprise Linux (RHEL). If you're a system programmer, what you really want is the latest and greatest program. What to do!

 In the case of RHEL, you can use Red Hat's optional Red Hat Software Collections. The newest beta update, Red Hat Software Collection 1.1. brings the latest Web development tools, dynamic languages, and open-source databases to developers working on stable RHEL.

 This collection, available now for programmers with up-to-date RHEL subscriptions, offers the latest, stable versions of such languages as Python and Ruby. It also includes the most recent editions of database management systems (DBMSs) including MySQL and MariaDB.

 With Red Hat making the MySQL fork MariaDB its default DBMS in RHEL 7, it's time for DBMS developers to start getting their hands dirty with it. Although RHEL 7 was expected to appear in the 1st quarter of 2014, it's a good bet now that it will be unveiled in mid-April at the Red Hat Summit in San Francisco.


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source:ZDnet

Δευτέρα 24 Μαρτίου 2014

Google turns down military money for robot competition

The bipedal Schaft robot, the top scorer in a DARPA competition last year for disaster-response scenarios, will compete in the finals, but now with funding just from Google.

Schaft, a Japanese company focusing on a humanoid robot, is one of several small robotics firms that Google has acquired.


Schaft, a Japanese company focusing on a humanoid robot, is one of several small robotics firms that Google has acquired.

Google will pay its own way through a robotics competition, deciding against accepting money from the US military for a humanoid robot that topped the charts in a contest for disaster-relief scenarios.

Last year, Google acquired the Japanese robotics firm Schaft that built the bipedal robot that earned the highest score at the DARPA Robotics Challenge (DRC) for a machine that can handle disaster zone tasks including climbing ladders, navigating debris, opening a door, and shutting off a valve.

The Defense Advanced Research Projects Agency, a Department of Defense unit that seeks to advance technology, had funded the work before Google's acquisition, but Google told DARPA it'smoved the project to the self-funded category.

"Team Schaft...has elected to switch to the self-funded Track D of the program," DARPA said in a statement Friday.

Schaft and another robotics company that Google acquired, Boston Dynamics, both had accepted DARPA funds. Stepping away from the military funding avoids some politically touchy entanglements for a company that's far more interested in bringing automation to consumers' lives than to the battlefield.

DARPA is funding eight teams to move from last year's trials competition to the finals. That stage had been scheduled 2014, but DARPA now is setting the competition for some time between December 2014 and June 2015.

Boston Dynamics had been working on a bipedal humanoid robot project called Petman, a sequel to earlier projects inspired by quadrupedal animals.


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source:Cnet

Κυριακή 23 Μαρτίου 2014

Twitter battle in Turkey heats up, spreads to YouTube -- reports






 Turkey's battle over Net censorship is heating up, with the government there reportedly blocking a method that let citizens sidestep a Twitter ban, the White House expressing "serious concern" over the ban, and Google reportedly refusing requests from Turkish authorities to take down YouTube videos that cast the prime minister in a critical light.

 Bloomberg cited Turkish newspapers in reporting that the Turkish government had blocked on Saturday a Google service that enabled citizens to tweet. Setting a PC or mobile device to use Google's DNS IP address of 8.8.8.8 had let people slip past the ban (and graffiti displaying the phrase "DNS 8.8.8.8" was even spotted around Turkey, helping spread the word). But on Saturday the government prevented access to Google DNS, Bloomberg said.

 2 days ago, the White House issued a statement condemning Turkey's blockage of "access to basic communication tools." As reported by The Switch, Press Secretary Jay Carney delivered the remarks, saying, "We oppose this restriction on the Turkish people's access to information, which undermines their ability to exercise freedoms of expression and association and runs contrary to the principles of open governance that are critical to democratic governance." Carney said the White House had conveyed its concerns to the Turkish government.

 Meanwhile, Google ignored requests from Turkish officials to remove YouTube videos that allege government corruption, The Wall Street Journal reported, citing unnamed sources. The videos include clips that feature a recording, allegedly of Turkish Prime Minister Recep Tayyip Erdogan, in which Erdogen seems to instruct his son to hide money from investigators. Erdogen has called the recording a fake.

 "We support a free and open Internet throughout the world and are concerned whenever and wherever it comes under threat," Google told the Journal in a statement. The paper's source said Google feels "an immediate threat" of a YouTube ban in Turkey.

On Thursday, Turkish courts took Twitter offline for the country's 76 million citizens following actions by Erdogan. An unabashed critic of social networks, Erdogan has threatened to "wipe out" the site in the wake of a political corruption scandal that has embarrassed the government through news, videos, and images posted on the microblogging site. Members of Erdogen's government face local elections March 30.

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source:Cnet

Σάββατο 22 Μαρτίου 2014

HP Planning To Enter The 3D Printer Space In June





 HP CEO Meg Whitman casually noted that the company would have a “big technology announcement” in June related to the 3D printing space, a move that could place 3D printers into the hands of casual home and industrial users. Whitman also mentioned that the company has solved a number of 3D printing problems and expects that “the bigger market is going to be in the enterprise space.”

 Whitman made these remarks in her regular shareholders call. There was no mention of an exact date.

 HP first came onto the 3D printing radar in February when CTO Martin Fink said he expected the company to begin working in the space later in the year. “HP is currently exploring the many possibilities of 3D printing and the company will play an important role in its development,” he wrote.

 Does this mean you’ll be able to pick up a 3D printer in Best Buy? Not likely – yet. With HP moving into the enterprise market and the home printer market sewn up by Makerbot and myriad other printers, big names just don’t make sense yet, especially given the pricing and costs associated with 3D printing. However I could imagine HP making quite a dent in the enterprise side of things, which could give incumbents like Stratasys pause.

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source:Techcrunch

Παρασκευή 21 Μαρτίου 2014

ZTE’s FunBox Game Console: China’s Answer to Ouya




 One of the trends in the video game industry over the past few years is the increase in the number of consoles for home television sets that run on Google’s Android operating system – a category often associated with the Ouya console launched in 2012 by a U.S. startup.

Now, more Chinese players are entering this burgeoning market, launching affordable micro-consoles that let people download and play games in living rooms.

 The latest company to jump on the bandwagon is ZTE Corp., a telecommunications equipment supplier that also makes smartphones. ZTE’s joint venture with Chinese video game company The9 just started taking orders in China for its new micro-console called the FunBox, which can be used not just for games but also for video-chatting. The console and controller together cost 698 yuan ($112), according to ZTE. The company so far has no plans to sell it overseas.

 ZTE’s move follows a similar announcement earlier this year by Huawei Technologies, another Chinese maker of telecom gear and smartphones. At the Consumer Electronics Show in Las Vegas in January, Huawei unveiled the Tron, a cylindrical-shaped console that, like FunBox, runs on a version of Android and comes with Nvidia’s Tegra 4 processor. Huawei plans to start selling the Tron in the second quarter in China. Huawei hasn’t announced the console’s exact price, but it will likely cost less than 1,000 yuan ($160), according to the company.

 Chinese technology firms are seeing a big opportunity in China’s video game market. According to Huawei, China has about 400 million people who play video games. While the majority of those Chinese gamers are playing online games on their personal computers today, Huawei and ZTE are counting on strong potential demand for a console that can be used with a TV in the living room.

 Consumers outside China may not be familiar with Huawei or ZTE, but both are major smartphone makers in China.

 Over the past few years, Huawei and ZTE have been branching further outside their telecom gear business to sell more consumer products, starting with smartphones and are now entering new areas like wearable devices and game consoles.

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source:Digits


Πέμπτη 20 Μαρτίου 2014

Taiwan Navy Launches New Stealth Boat





 Delivered last Friday, Taiwan’s new twin-hulled Tuo Jiang weighs 551 tons, carries 41 crewmembers, and is designed specifically to destroy aircraft carriers. Classified as a “missile corvette,” it’s the Republic of China’s answer to the People’s Republic Of China's growing carrier fleet. Oh, and it is also stealth.

 The Tuo Jiang can go up to 44 miles per hour, and it has a range of 2,300 miles. It's almost 200 feet long by 45 feet wide. The two-hulled design makes it a catamaran, and the ship's combination of odd angles and flat surfaces give it a low radar profile, like that of the U.S. Navy's Zumwalt destroyer. The ship is also reportedly built using special radar-refractive materials that make it even stealthier.

 On the forward bow, the Tuo Jiang has a 76-mm rapid-fire gun, primarily for shooting smaller boats and incoming missiles. The Tuo Jiang will fight primarily by missiles. The class isreportedly designed to carry up to eight Hsiung Feng III supersonic anti-ship missiles, each of which can travel more than 80 miles to hit their target. The stealth and range of the Tuo Jiang class make it a threat to mainland China's growing fleet of aircraft carriers.

 Taiwan plans to build 12 of the Tuo Jiang class missile corvettes, with the eponymous vessel expected to deploy in early 2015. The class, designed by Taiwanese shipbuilding company Lung Teh and using a natively built missile, could also become a military export for the country, helping it secure allies against growing Chinese Pacific influence through cheaper countermeasures.


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Oculus Rift Gets A New $350 Developer Kit Which Improves On The Crystal Cove Prototype

dk2


 Oculus has unveiled a Rift development kit to replace the first-generation one it stopped selling just last week, and the $350 developer hardware ups the game considerably over its predecessor. The new system is up for pre-order on the Oculus website now, and it’s based on the Crystal Cove prototype shown off by the startup at CES earlier this year.

 That means it adds a depth-sensing camera to the system to more accurately map real-world movement to in-game performance. It has HD resolution (960×1080 in each eye), also, and there’s a more consumer-friendly case design with hidden IR sensors, a power button and a single wire connection link which splits off into USB and HDMI end points. You can see the new system in action in a video demo recorded by our friend at Engadget below.

 The coming of the new Oculus dev kit, called DK2 by the startup, isn’t a surprise; after it sold out of the old version it hinted there’d be news on this front soon, and of course the company needs to keep putting hardware in the hands of software developers to make sure the software library is good to go at launch. This version also improves the experience, so that game devs can work on making sure their software is taking advantage of everything the consumer version will have to offer.

 There’s still no timeline on the consumer release, but this DK2 dev hardware should start shipping sometime in July to interested parties who pre-order now. It’s a shame we still don’t know exactly when this will arrive for us regular folks, since my boss just pointed out how incredibly awesome it would be if you could play Titanfall on this thing. That’s like inception level VR with the Titan in-game heads-up display, which blows my mind.

 It’s a VR-heavy news week this week, too, with Sony announcing its Morpheus PS4 VR headset and startup Sulon unveiling their own Cortex AR gaming dev kit.

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source:Techcrunch

Τετάρτη 19 Μαρτίου 2014

Sony Unveils Virtual Reality Game Device




 Sony is joining the hot new field of virtual reality devices in an effort to find a compelling new way to play videogames and differentiate itself from its competitors.

 At the annual Game Developers Conference in San Francisco on Tuesday, Sony showed off a prototype device – called “Project Morpheus” – that can be worn to create a virtual reality experience when playing games on its new PlayStation 4 console. Sony said the device, which covers a customer’s eyes with a screen, creates a unique experience that makes gamers feel more connected to what’s going on than if they were playing on a television.

The device will “seamlessly” integrate with the PlayStation Camera with built-in sensors to track head movement, Sony said. A player can also use the PlayStation Move handheld controller as a sword, for example, and experience the feeling of fighting off enemies in a virtual world.

 Sony declined to say when the device will be launched, nor how much it would cost. The company also wouldn’t say what the final specifications of the product will likely be.

 Sony’s newest effort bolsters the field of virtual reality goggles, which have built-in displays to help convey the effect of entering a simulated world, instead of relying on transparent third-dimensional glasses for viewing a movie or TV screen. Previous to the release of such goggles, virtual reality was largely simulated though a technology known as “augmented reality,” where game images were layered on top of the real world.

 Sony had long been rumored to bring its virtual reality headset to the market, but the unveiling of the device comes just as sales of its PS4 consoles have been strong. Sales have topped 6 million units worldwide since its launch in November.

 In the past, Sony has experimented with 3-D technology. At various times, it has sold games for the PlayStation that support 3-D images, and it has even sold a PlayStation-branded 3D TV. The company also sells a “Personal 3D Viewer” headset, which it says works both as a way to watch TV and to play videogames.

 Today, the most visible virtual reality headset maker is Oculus VR, a startup from Irvine, Calif. That company, which unveiled its “Rift” goggles two years ago, has since become a magnet for eager developers. Various videogame accessories makers have begun creating products that incorporate the company’s product, as have several videogame developers. Oculus still hasn’t said when its product will hit retail store shelves.

 Brendan Iribe, chief executive of Oculus VR, said he’s not particularly worried about increased competition. He added that Oculus has been able to hire well-known developers from the videogame industry, such as “Doom” creator John Carmack.

 A larger concern, he said, was that he hopes any companies offering competing products focus on good customer experiences. “We hope big companies take the time that’s required to do it right,” he said.

 Analysts say Sony’s entry into the field could help to bring virtual reality headsets closer to the mainstream. Building such devices that meet consumer expectations has also become easier with advancement in computer, graphics and display technologies, says Brian Blau, research director in consumer technologies at Gartner.

 Still, Blau says Sony’s VR system, when it does hit the market, will likely be limited to hard-core gamers already owning PS4 consoles in the initial phase. “If they want mass adoption, they’d have to make it as cheap as they can.”

 The consumer electronics industry has been chasing 3-D visuals and virtual reality products for decades. Films made with 3-D and viewed through specialized glasses are now commonly shown in movie theaters. But the success of these movies hasn’t translated to TVs. Analysts say customers are more accepting of bulky headwear necessary to create the optical illusions in movie theaters, rather than in the home.

 Nintendo has had what is likely the most contentious relationship with the technology. In the early 1990s, it developed a product called “Virtual Boy,” a headset that displayed 3-D images. But the visuals were more simplistic than customers were used to. Reception was so poor that it was pulled off shelves after a year.

 The company tried again with its 3DS handheld in 2012, offering three-dimensional images without the need for specialized glasses. Customers were still slow to catch on, however, and the device only began gaining traction when Nintendo cut the price as much as 40% and released a bevy of new games.

Microsoft as well has also tested various virtual reality products, but has yet to release any.

 Naoki Yoshida, the director and producer for Square Enix’s latest “Final Fantasy” franchise game, said he’s turned down opportunities to work on virtual reality products so far because he isn’t convinced they’ll become a mass-market trend.

 “It is exciting and has potential for great gameplay, but will it be a good business and source of revenue yet? We don’t know,” he said through a translator.

 Yoshida said historically, add-on products and peripherals don’t tend to do very well and only sell to a fraction of customers. That reduces potential reach for his company’s games, he added. “If it had been included in the hardware at launch, I would have considered making a game for it,” he said.

 But, he said, it’s reasonable for hardware makers to explore new types of gameplay, particularly considering expectations that the industry may not grow much in the next several years. “The only thing that may induce growth is a brand new experience that’s different from previously provided,” he said.

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source:Digits

Τρίτη 18 Μαρτίου 2014

Google Introduces an Android for Smart Watches




 Google hasn’t found a hit in making computers, Internet-connected glasses or smartphones. Maybe a wristwatch will do the trick.

 The search giant on Tuesday announced Android Wear, a version of Android tailored specifically for wearable computers, starting with watches. The company said in a blog post that the software will initially focus on health monitoring and using a watch to remotely control other devices.

 The software system will be open to software developers beginning Tuesday. More details will likely be announced at Google I/O, its annual conference for software developers.

 One of the first so-called smart watches running the software will come from LG Electronics, the South Korean electronics maker. Google said it was also already working on watches with Asus, HTC, Motorola and Samsung.

 LG said that after users say to the watch, “OK Google,” followed by a voice command, the screen would present relevant information. That is similar to the voice-controlled system used for navigating Google Glass, the Internet-connected monocle, and Moto X, the smartphone that Motorola developed for Google.

 Google collaborated closely with LG on the design and the engineering of the watch, according to Jong-seok Park, chief executive of LG’s mobile communications division.

 Expanding Android into wearable computing is indicative of Google’s continued interest in hardware, despite its spotty track record with physical products.

 Google’s Glass, which has been an object of envy among gadget enthusiasts and the subject of derision among others, is not yet in wide production. And while Google has poured money and resources into making smartphones and laptops, the more successful Google-branded devices weren’t made by Google itself, but by partners like Samsung Electronics and LG, which have made popular Nexus devices.

With the G Watch, LG and Google will follow the footsteps of Samsung, which introduced a smart watch last year. Apple is also developing a smart watch, according to multiple people briefed on the project.

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Dell bringing Compellent features to mid-tier storage aimed at APAC



 Dell has announced that it is launching a new mid-tier range of storage arrays, aimed at the mid-tier fibre channel market in the Asia-Pacific region.

 The first product to appear in the new mid-tier range will be the SC4020, a 24‐drive storage area network that can support up to 408 terabytes of storage capacity, occupies 2U of space, and makes use of software based on that found in the company's Compellent line.

"This is a 2U box, it is dual-processor, it supports flash, it supports spinning disks. It basically is a Compellent, or what you knew as a Compellent, in every way, shape, or form," Atkinson said.

As part of the package for the storage array, Dell is offering perpetual software licensing, which Atkinson claims sets Dell apart from its rivals.

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source:ZDNet

Δευτέρα 17 Μαρτίου 2014

Nvidia ECS: Where Real Innovation AND Execution Are on Display


Nvidia ECS: Where Real Innovation AND Execution Are on Display 








 One of the questions I've been getting regularly, both because little companies like WhatsApp are in the news and because large firms are struggling to find early stage innovative firms, is "Where do you go to see a lot of small innovative companies?" Firms like this get lost at shows like CES. They just don't have the budget to stand out against the bigger firm's announcements and footprint.

 You can go to shows like Demo, and I do, but those shows generally focus more on a specific product and not on the firm creating it. Kickstarter is another interesting place to look for innovation -- but there is so much activity, and the ideas are so young, that it is nearly impossible to find the few good ideas in the mass of really bad ones.

 One place that many don't think to look is Nvidia's Emerging Companies Summit. Granted, these are firms that use Nvidia's graphics engine in new and creative ways -- but when it comes to anything that is processor-intensive, that would include anything from virtual reality and design, to artificial intelligence and analytics, which is a pretty broad swath.

 I'll close with my product of the week: a book by my buddy Carmine Gallo on how to Talk Like TED, which could transform the way companies hold events and make my life far more interesting (in a good way, for once).

                                Inovation VS. Execution

 Companies from Apple to Microsoft are pounded for failing to innovate. The reality is, most of these companies aren't famous for innovation at all, really, but for execution instead. Apple was hardly the first company to make MP3 players (Sony, S3, and Creative Labs beat it to market), or smartphones (IBM was in market around a decade earlier), or tablets (Microsoft and a host of other firms offered tablets long before the iPad appeared). However, Apple's execution resulted in it taking each of those markets and owning the space.

 Microsoft's top products were Windows 95, which followed Apple and borrowed from Xerox; Office, which copied Lotus 1-2-3 and was made up largely of products the company bought; the Xbox, which followed Sony, Nintendo, Atari and others; and Windows Server, which followed Unix -- though likely should have emulated it better to avoid the Linux competitive result.

 Apple's most innovative product arguably was the Newton, which failed but became the foundation for Palm. Microsoft's most innovative product was AutoPC, which did many of the things Siri does but not nearly as well. It's generally not the company that innovates -- Google was hardly the first with search or Facebook with social networking -- but the company that executes well first that wins in the market.

 With Windows and Android, Microsoft and Google didn't out-innovate Apple -- they out-executed the company, which is why both were more successful, if you measure success by volume sold. Google did this when Apple was at the top of its game, which would be more impressive had not Google's chairman been on Apple's board at the time (suggesting foul play, but it still speaks to execution).

                        Nvidia's Emerging company summit

 So this is what makes the Emerging Company Summit different: It focuses more on the teams behind new creative ideas than on the ideas themselves. It does cover the product, but it has a great deal of focus on the execution process that surrounds it. That way, you can better determine whether the result will be successful.

 More importantly -- particularly for large company attendees -- it showcases why these small companies can do what the big companies cannot, and it opens doors to future acquisitions or partnerships that could result in the next Walkman, Facebook or iPod-like offering. Granted, there's a performance edge, given this is Nvidia, but with so much focus on cloud services, that performance edge -- which increasingly is delivered from the cloud -- will likely define the next decade of amazing technology products.

 I'm actually hosting a round table of some of the company CEOs at the summit, and I am looking forward to that again this year. However, I want to leave you with this: It wasn't Steve Jobs' innovative skills that made him a great CEO -- it was that he ensured the product from cradle to grave.

 Other firms actually did have better ideas, but he made sure Apple had the superior go-to-market customer experience and marketing. He had the vision to see what something could be, and the drive and focus to make sure that vision became a reality.

 That's what defines a winner. It isn't the idea; it is the execution around that idea that makes the difference. At Nvidia's Emerging Company Summit, you may not see the next iPod -- but you may meet the next Steve Jobs, and it's the importance of understanding that difference that is the point of this column.

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Hands On With HereO, The Small And Simple GPS Watch Made Especially For Kids



 If you’ve got a child between the ages of 3 and 8, you’re in an interesting spot as a parent. The kid is old enough to be involved in activities such as school and play dates, which can keep them out from under your watchful eyes for hours at a time. But they’re not quite old enough to have a cell phone of their own for keeping in touch.

 A startup called HereO has made a gadget especially for keeping tabs on young kids in that age range. HereO has made what it claims is the world’s “smallest and coolest” GPS watch device, which connects with a mobile and web app to allow parents to keep track of where their children are at all hours of the day.

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source:TC

Κυριακή 16 Μαρτίου 2014

Facebook makes wrong call on anti-Semitic page

Facebook CEO Mark Zuckerberg


 For the past several years, Facebook and several other prominent social-media companies have been wrestling with how to respond when their popular platforms are being abused by bigots to spread racist speech and hateful propaganda, including Holocaust denial and anti-Semitism.

 Much of the debate has centered on a discussion over the difficult concept of what exactly constitutes hate speech.

 As defined by Facebook's own community standards, people have a right to post "ignorant and untrue material about people and events" on their personal pages. But any content that directly attacks people based on their race, ethnicity, national origin, religion or a host of other immutable characteristics constitutes a violation of those standards and is impermissible on the Facebook platform.

 In applying these standards, Facebook has chosen not to remove Holocaust denial pages that do not also contain direct attacks. We have responded by telling them that as a virulent form of anti-Semitism and an indirect attack on Jews, Holocaust denial pages are unacceptable.

 We feel the same way about a page on Facebook called "Jewish Ritual Murder." The page features articles and other material reviving the old libelous charge against Jews that they murder Christian children to use their blood for ritual purposes. To us, the individual who created the "Jewish Ritual Murder" is promoting anti-Semitism. But Facebook has indicated that this page, too, does not violate its community standards.

 We recognize that the Internet and social media are so successful because they provide the ultimate platforms for the global exchange of ideas. At the same time, they should not be platforms for hate.

 This is particularly the case when corporations like Facebook, as moderators of virtual communities where young people frequently "congregate," already have rules in place to guard against bias-motivated attacks and cyberbullying. Regardless of how narrowly they are going to define hate speech, they need to have policies that allow them to exercise discretion in egregious cases such as this.

 The "blood libel" refers to a centuries-old false allegation that Jews murder Christians (especially Christian children) to use their blood for religious ritual purposes such as an ingredient in the baking of Passover matzah (unleavened bread). This myth -- also sometimes called the "ritual murder charge" -- dates back to the Middle Ages, It has persisted despite Jewish denials and official repudiations by the Catholic Church and many secular authorities.

 The blood libel also has modern-day currency in the Arab world, where some television programs have used it as a plot line and editorial cartoonists have evoked it in their efforts to foment hatred of the Jewish people.

 In truth, and it should be obvious, accusing Jews of ritual murder is a far greater attack on Jews than calling them kikes or other names. It has led to mob violence and pogroms, and has on occasion even led to the decimation of entire Jewish communities. And the libel is alive and well in today's world.

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 source:CNet

Mozilla abandons development of Metro Firefox for Windows 8



After two years of struggling to build a hybrid Firefox for Windows 8, Mozilla has finally thrown in the towel.
Firefox Vice President Johnathan Nightingale made the announcement today in a post titled “Metro,” on Mozilla’s Future releases blog.

 The decision means that Firefox will continue to be developed for the Windows desktop platform without the significant burden of building an additional version that would use the same rendering engine but run in the touch-friendly but significantly more constrained Windows Store (née Metro) environment, alongside other Windows 8 native apps.

 The project had nine dedicated engineers and two product managers listed in its 29-person team roster. It took nearly a year after the first appearance of a Metro style Firefox prototype in April 2012 before the Metro code made it into the Nightly channel. Last summer, the team had declared its intention to ship the final Metro code with Firefox 26 on December 10, 2013. In January, that final date slipped to March. Today’s announcement ends all development.

According to Nightingale, the failure of Firefox Metro follows a familiar story line: overly optimistic early expectations followed by disappointing adoption rates.

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source:ZDNet

Σάββατο 15 Μαρτίου 2014

Apple's iOS 7.1 update cures motion sickness problem

Close-up detail of man holding new iPhone 5 smart phone showing screen with many apps


 While motion sickness is a feeling normally reserved for long car journeys and boat trips, when iOS 7 was launched on the iPhone and iPad some users complained of dizziness and physical illness from looking at their screens.

 The symptoms were apparently caused by Apple's heavy use of "screen motion" - animations and zooming - in the operating system's user interface.

 The main cause for complaint was "parallax" - an effect used to create a perception of depth on the iPhone's home screen. "Wallpaper, icons and alerts shift slightly as you move your phone," according to Apple's website.

 There has always been a “Reduce Motion” button to switch parallax off, but users complained about losing the much-loved zooming effect, which was replaced with a crossfade when the option was enabled.

 But, as goes the famous saying, an Apple update a day keeps motion sickness at bay (or thereabouts).

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Valve shows off latest Steam Controller ahead of GDC



 With the annual Game Developers Conference in San Francisco next week, Valve sheds light on the development progress of its controller it plans to trot out for more player feedback.

 After showing off a rough design update to its Steam Controller at its annual Steam Dev Days conference back in January, Valve has decided, definitively it would appear, to strip the touch screen from the handheld and replace it with a logo-emblazoned home button alongside start and select buttons. And new to the latest prototype design is a protruding d-pad and X, Y, A, and B button layout similar to that of an Xbox controller.

 The company showcased the changes on its blog Friday ahead of the Game Developers Conference in San Francisco next week, where Valve will be showing off 10 hand-built iterations of the updated prototype for play testing.

 The original Steam Controller concept contained a square touch screen with buttons surrounding the edges, while the prototype shown off last year relied on a four-pad touch interface in lieu of installing full-blown LCD screens. But Valve apparently took to heart user feedback and made some tough choices in simplifying the device to make it more in line with modern console controller design.

 While looking considerably more polished than past prototypes, the Steam Controller is no longer such a far cry from fellow console game pads without its touch screen and with the addition of a d-pad and traditional button scheme. The insistence on a trackpad-like interface instead of thumbsticks however would still be the most radical aspect of it, and those don't look like they're going away anytime soon.

 That said, Valve does not sound like it's finalized its design, and will be using GDC as an opportunity to continue cooking up some more tweaks.

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source:Cnet

Παρασκευή 14 Μαρτίου 2014

Playing video games won't turn your kids into zombies – it's good for their brains



 When you watch children playing games, do you think that apart from being entertained they are also learning creatively through a process of trial and error and problem-solving, or do you think they are being turned into mindless zombies?
 Games are a compelling non-linear interactive experience that lets the player control the action rather than passively watching somebody else having all the fun on the screen. Once the misunderstood hobby of teenage boys locked away in their bedrooms, games are now played all around us by people on their smart phones, both men and women, and young and old. Games have become part of mainstream culture and I would argue they are socially, culturally and economically important as music and film. And good for you too.
 Playing games is fun and entertaining, but the gameplay experience also combines a broad mix of problem-solving, decision-making, intuitive learning, trial and error, logistics, analysis, management, communication, risk-taking, planning, resource management and computational thinking. Games stimulate the imagination and encourage creativity, curiosity, social skills, concentration, teamwork, community, multi-tasking and hand-eye co-ordination. Who wouldn’t want their children to learn and practice these skills whilst being entertained at the same time? Why do some people think it is impossible to learn while having fun?

 Simulation games are used as a training tool for pilots, surgeons, the Armed Forces and other professionals. Game-based learning is a proven success in schools for subjects such as maths. Solving real-world problems in a maths-based game is learning in context and more easily understood.

Yes, some games do contain violent content. But that is no reason to set public opinion against the entire games industry. Many films contain extreme violent content yet the film industry is not criticised in the same manner. And like film, games have age ratings. Some games are 18-rated. Films and games have ratings for a reason. The media tends to focus its reporting on games that are 18-rated, sometimes without mentioning they are 18-rated. Not surprisingly, parents are worried about their children being exposed to these games. Age ratings should not be ignored. Children should not be allowed to play games that they are not meant play. But to get things into perspective, over 90 per cent of games are family-friendly.

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Πέμπτη 13 Μαρτίου 2014

3D Camera Technology Gains Traction With Tech Giants, Investors




 Three-dimensional cameras have numerous potential applications, from gaming to retail to real estate, and that’s attracting interest from startups and major corporations alike.

 Mountain View, Calif.-based Matterport took one step toward commercializing the technology on Thursday, when it released its $4,500 3D camera for sale to the public. The company also markets its cloud services, including a Web player where users can upload and view 3D models of the spaces they scanned.

 Even as Matterport sells its higher-end camera, the sector is fast moving toward a time when every consumer could have a 3D camera in their pocket, nestled inside smartphones and tablets.

 Last month Google demonstrated Project Tango, a prototype phone that creates 3D models of the space it scans. In November, Apple said it purchased Israeli startupPrimeSense, which has been developing 3D sensors and cameras.
 “I wanted to scan my house and I wanted to drop it into ‘Call of Duty,’ so I’m fighting zombies in my own house,” said Mr. Krikorian, who invested in Matterport out of his personal investment and idea-creation entity id8 Group, which sold its project R2 Studios to the Xbox division of Microsoft last year.

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source:digits

China Mobile: Not Able to Locate Cellphones on Missing Malaysia Plane



 China’s biggest telecom operator, China Mobile, attempted to locate some of the passengers on the missing Malaysia Airline Flight 370 by testing whether their cellphones were connected to mobile networks but the carrier wasn’t able to locate any of them, a company executive said.
 The tracking of passengers’ mobile phones began shortly after the Boeing 777 disappeared early Saturday en route to Beijing from Kuala Lumpur, the executive, who declined to be named, said Thursday. The telecom carrier, with more than 770 million subscribers, is the world’s largest wireless carrier by subscribers. According to a passenger list released by Malaysia Airlines, just over half of the 227 passengers on the flight were Chinese citizens.

 The executive said China Mobile began the test at the request of family members of some of the passengers that used the carrier’s services as well as the Chinese government. He said none of the mobile phones were connected to a mobile network.

 “There are certain limitations to our mobile networks. We won’t be able to track the mobile users if users switched off their phones or the plane is in the air above 10,000 meters or in the deep ocean,” said the executive.

 IDC telecom analyst Yolanda Zhang said it is not possible for carriers to track mobile phones even if users are online using a Wi-Fi connection provided by the airline. They need to be on a carrier’s network to track location of users, she said. The Malaysian Airlines Flight 370 didn’t offer passengers a Wi-Fi connection.

Malaysia Airlines Flight 370 stayed in the air for about four hours past the time it reached its last confirmed location.

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source:Digits

Τετάρτη 12 Μαρτίου 2014

Asus Chromebox


ASUS Chromebox
 With easy out-of-the-box setup, integrated virus and malware protection and feature-enhancing updates, ASUS Chromebox starts up in seconds to get you to your favorite websites and apps instantly. And why a box? Because with a box it houses a processor powerful enough for ultrafast multitasking performance in Chrome OS and the connectivity options to choose your own screen size, connect to multiple displays at once and even attach to any VESA-mountable monitor or HD TV.

A Simpler and Smarter Digital Life

 It may be the world’s smallest Chrome computer, but ASUS Chromebox is big on connectivity. It comes with high performance 802.11 b/g/n dual-band wireless, four USB 3.0 ports for fast data transfer, HDMI and DisplayPort for connecting to the latest displays and HDTVs, including support for dual displays and an SD card reader for easily accessing stored photos and documents.

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source:Asus

Xbox Live struggles with access issues as Titanfall launches

titanfall.jpg



 Microsoft's launch Tuesday of the much anticipated game Titanfall on Xbox Live has not been without hiccups.

 Players hoping to access the first-person shooter game on Xbox Live are having difficulty connecting with the online gaming service Tuesday. The Xbox Live Service Status page currently lists service as "limited."

"We're aware that some users are having difficulties signing in to Xbox Live," according to an update posted to the page. "Our team is hard at work trying to mitigate the issue and we appreciate your patience while we work."

Microsoft also promised to issue another update in 30 minutes.

 While it originally appeared that demand for access to Titanfall might be responsible for the disruption, Xbox Live director of programming Larry "Major Nelson" Hryb tweeted Tuesday afternoon that the access issues were unrelated to the game's launch:


 Titanfall is arguably the most anticipated game to hit store shelves since the Xbox One and PlayStation 4 launched late last year. The first launch from Respawn Entertainment, the game is being published by Electronic Arts exclusively for Microsoft and launched today Windows and Xbox One on March 11. It will make its way to the Xbox 360 on March 25.

 Update at 8p.m. PT: Microsoft reports that is has restored service. "If you are experiencing any lingering issues, try a cold reboot of your Xbox by powering down, unplugging, waiting 10 seconds, plugging back in and powering back on," the Xbox Live status page suggests.

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source:cnet

Τρίτη 11 Μαρτίου 2014

At CeBIT





Meet iStruct Demonstrator, also known as Charlie, the space robot monkey built by the German Center for Artificial Intelligence in Bremen, and exhibited this week at the CeBIT exhibition in Hanover, Germany.

The AI center used chimpanzees as models when developing the robot, which is 70 centimeters long, can move upright on two legs and four legs (the arms are longer than the legs like real chimps) and whose top speed is about 40 centimeters per second.

But what makes Charlie special, and ideal for sensitive missions in extreme conditions, is the robot’s stabilization abilities.

The AI center developed Charlie for space missions, said Project Leader Daniel Kühn. The robot is particularly well equipped for moving on uneven, shifting ground, so that it can, for example, walk into craters on the moon to search for water. Its feet are equipped with 60 sensors each so that they can feel the surface, so Charlie can adjust its steps on uneven, or even moving, surfaces. It can also pick itself up if it falls over, thanks to a “smart spine.” It also has collision and distance sensors.

Kühn said Charlie, which cost 3 million euros ($4 million), is the only member of its species, and is not yet ready to be endangered by a space mission, with more research and development needed. It is also not for sale to the general public.

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source:Digits